If you cast your mind back to a week ago, you’ll have hopefully read our Jump Force preview. Jump Force recently hosted a closed beta, and as you may have guessed, I had some thoughts about it. It was a wild ride, and I left the beta feeling pretty good about myself and my ability to play. Which means one thing and one thing only: it’s tip time.
First off, go read my Jump Force preview and let me know what you think. If you’re still intrigued, then head back on over here and read my tips. Don’t worry, I’ll wait.
Back? Let’s this show on the road.
1) Do not be afraid to make the first move
If you think about it, Jump Force is a lot like dating. You may try and play coy at the start, but doing o will only leave you with a broken heart, back, hand, leg… Alright, so it’s only a little like dating. The point still stands: making the first move isn’t a bad thing.
While you can win your way back into a fight even if you don’t make the first move, some players will just keep relentlessly smacking you to the ground if you’re not careful. This can often lead you to lose at least 40% of your health before you’ve even managed to hit your opponent once.
So, what are you waiting for? Get that first hit in, damn it.
2) Time your escapes!
There’s nothing worse than getting hit one way, the other and then back again because you’re trying your best to spam the escape button at the same time as the block button. It happens, alright? It’s embarrassing and leads you to feel as though you’re the worst player in the world.
This is why timing your escapes is so very important. It’s easy to accidentally block when you really want to escape, so try not to panic when you’re getting beat down. Timing your escapes well can often lead to having the upper hand. Which leads to my next point…
3) Escape? Attack!
You’ve finally managed to get away from your enemy, and finally, have the chance of giving them the beatdown they deserve. So, what do you do? Attack, of course! Too many times I let myself get caught up in the moment, happy that I’ve managed to escape. Only for the enemy to realize what’s happened and catch up with me again.
Depending on whether you’re up in the air or not, you often escape by appearing further away from your enemy or right behind them. Behind them means you can often knock them to the ground, giving you the advantage of pulling off a special move. Do not be like me: use your escapes wisely.
4) Use your secondary characters wisely
It’s tempting to use the other two characters in your team when you want to get in an extra hit, but doing so may actually leave you at a disadvantage. After all, the enemy may even be doing the same thing as you. So, with that said, what should you do to make sure that you’re using your secondary characters at the right time?
Well, I’m glad you asked. First off, have you just given your enemy quite the beating? Finish them off with a secondary character move – go on, you won’t regret it. Have YOU just been on the receiving end of a beating? As much as you want to get your own back, don’t use your secondary character as it won’t surprise the enemy at all. In fact, they’ll most likely see it coming. Escape instead.
Last but least, are you planning to use a special move? Using your secondary character’s attack before upping the ante may actually be one of the best ideas. Go ahead – give the enemy a beating they’ll never forget.
5) Get comfortable with your picks
There’s most definitely nothing wrong with picking new characters on the fly, but the chances of you winning do decrease. It isn’t rocket science, but experience, that gives me confidence in saying that ‘hey, practice makes perfect.’
For example, some characters are simply slower than others. Depending on who you are and your playstyle, you may not want to play as someone’s who fast, but someone who can pack a punch. But how are you supposed to know who that is if you’ve not practiced with them?
6) Have fun!
Not to sound like your mother, but having fun is what makes a game experience memorable. It can also help you win a game in the first place. If you’re feeling pretty down, losing match after match and you feel ready to snap, then there is no shame in taking a break. Trust me, I did plenty of times during my time with the Jump Force beta and it’s always worth it later on.