A new Call of Duty: Black Ops 4 Update is now available on all platforms. Unlike previous ones, this update is a huge one bringing a new map, a new item and Zombie location in Blackout and many many more weapon changes.
You’ll be glad to find out after you log in today that multiplayer was the main focus for this new Black Ops 4 update, apart from Zombies. After the leaked information about the game, Treyarch tried the best to reedem their name through a rebalance of most weapons and tweaks in the game’s multiplayer mode.
Additionally, the latest Black Ops 4 update brings a huge amount of changes to Zombies, which was only natural. The mode was constantly crashing for players, so it was a necessity for that to happen.
Detailing all the changes in the most recent Black Ops 4 update is almost impossible, so without further due, let’s head straight to the patch notes.
Here are all the latest Call of Duty: Black Ops 4 Update Patch Notes for Multiplayer and Blackout:
Multiplayer
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Nuketown MP map added to the Nuketown playlist through the new Black Ops 4 update.
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Moreover, Nuketown Featured Playlist was added.
Blackout
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Firstly, Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
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Furthermore, to celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.
Black Market
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Blackjack’s Shop added.
Black Ops 4 Update: Gameplay Balance (Multiple Modes)
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Submachine Guns
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MX9
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Adjusted 5-hit kill range up to 6m (MP only).
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Slightly increased ADS move speed.
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GKS
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Adjusted 5-hit kill range up to 3m (MP only).
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Slightly increased ADS move speed.
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Cordite
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Adjusted 5-hit kill range up to 3m (MP only).
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Slightly increased ADS move speed.
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Spitfire
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Increased 6-hit kill range by 3m (MP only).
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Slightly increased ADS move speed.
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Assault Rifles
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Maddox RFB
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Slightly increased recoil of 1st and 2nd shots.
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Echo Fire Operator Mod: Removed recoil penalty when equipped.
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KN-57
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Reduced idle sway.
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Slightly increased 4-hit kill range by 1.5m (MP only).
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Rampart 17
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Reduced idle sway.
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Slightly reduced recoil of 1st and 3rd shots.
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Increased 4-hit kill range by 3m (MP only).
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Tactical Rifles
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Swordfish
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Slightly reduced delay between bursts.
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Reduced idle sway.
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Penta Burst Operator Mod: Now implements standard burst delay.
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Light Machine Guns
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Titan
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Reduced ADS speed.
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Increased sprint-out time.
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Slightly increased hip-fire spread (MP only).
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Stock: Slightly reduced movement benefits when equipped (MP only).
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Sniper Rifles
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Outlaw
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Slightly increased fire rate.
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Greatly reduced idle sway.
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Slightly increased ADS speed.
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Updated ADS rechamber animation to make it easier to stay on target.
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Recoil now centers more reliably.
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Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).
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SDM
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Added aim-assist while hip-firing.
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Koshka
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Recoil now centers more reliably after the first shot.
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Shotguns
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SG12
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Reduced visual effect of Strobe Light Operator Mod.
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Reduced range at which Strobe Light affects aim-assist by 50%.
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Attachments
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Grip II
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Reduced flinch mitigation.
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Specialists
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Ajax
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Reduced 9-Bang’s flash effect duration by 25%.
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9-Bang is now countered more effectively by Tactical Mask.
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Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
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Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
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Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
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Added a third-person sound effect for charges 2 and 3 of the 9-Bang.
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Prophet
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Improved Tempest accuracy.
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Tempest charges attached to players will no longer be destroyed by explosives.
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Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
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Firebreak
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The Purifier will now properly damage the Strike Team.
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Ruin
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Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.
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Perks
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Tactical Mask
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Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.
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Flak Jacket
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Increased resistance to explosive damage.
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Cold Blooded
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In addition, we increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.
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Dead Silence
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Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).
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Scorestreaks
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Strike Team
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Teams can now only have one Strike Team active at a time.
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Black Ops 4 Update: Multiplayer
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Playlist Updates
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Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
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TDM with 150 score limit, 15 minute time limit.
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Domination with 200 score round limit, 400 score match limit.
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Hardpoint with 500 score limit, 10 minute time limit.
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Kill Confirmed with 120 score limit, 15 minute time limit.
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Additionally, Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).
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Hardcore Search & Destroy added to Featured Category.
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Gun Game remains in Featured Category.
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Spawns
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Team Deathmatch
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Spawn adjustments made for Arsenal, Summit, and Payload.
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Domination
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Spawn adjustments made for Arsenal, Summit, and Payload.
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Free For All
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Spawn adjustments made for Arsenal, Summit, and Payload.
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Hardpoint
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Spawn adjustments made for Arsenal, Summit, and Payload.
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Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
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Control
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Spawn adjustments made for Arsenal, Summit, and Payload.
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Seaside
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Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
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Gridlock
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Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.
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Game Modes
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Custom Games
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Resolved an issue that would display friendlies as enemies on round switch in Custom Games.
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Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
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Hardcore
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Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
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Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
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Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
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Razor Wire no longer does team damage to teammates who melee the Razor Wire.
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Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
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Heist
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Seeker Shock Mine cost increased.
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Hellstorm cost increased.
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Lightning Strike cost increased.
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Downed players will now bleed out if the last remaining player suicides.
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The extraction waypoint is now shown at the start the round of the round.
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Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
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Search & Destroy
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Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
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Resolved an issue where certain Optics could have a blue or red static background when spectating.
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CWL Custom Games
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Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.
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Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.
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The following gameplay changes are enabled with this setting:
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Barricade deals no damage, but still slows.
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Barricade has reduced health.
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Razor Wire deals no damage, but still slows.
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Razor Wire has reduced health.
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Sensor Dart only lasts 3 seconds, enough for 1 ping.
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Tac-Deploy has a maximum of 4 spawns before it is destroyed.
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Tac-Deploy has a reduced duration.
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Reactor Core deals reduced damage.
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Hellion Salvo rockets deal reduced splash damage to players.
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Mesh Mines deal non-lethal damage.
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Challenges
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Hard Stop Challenge
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Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.
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Camo Progression
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Weapon Reactive Camos
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Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
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Fixed an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
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Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
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Hellion Salvo Launcher
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Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.
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Miscellaneous
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Resolved a number of issues with camos applying to weapons incorrectly.
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Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
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Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
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Fixed an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
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Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.
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Black Ops 4 Update: Blackout
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General
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Item pickups now stream in faster at the start of a match.
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New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
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Various stability improvements and bug fixes.
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Character Missions
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“Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
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Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.
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This marks all the new stuff added with the latest Black Ops 4 update. Stay tuned for the Zombies patch notes and a quick overview of the most important changes of this update.