How Does Kingdom Hearts 3 MP Safety Work?

There is so much content for players to enjoy regarding Kingdom Hearts 3 right now like finding out how to unlock the secret ending or taking a look at the DLC that’s in store. Now, there are some players who haven’t beat the game just yet and those players also looking to play it again. Doing this can bring up the question of what Kingdom Hearts 3 MP Safety is.

For those who don’t know, Kingdom Hearts 3 MP Safety is one of the many abilities that you can equip for Sora. It is a pretty standard ability in the game that everyone will have access to. But what’s weird about it is that it doesn’t have a good explanation of what it is. Thankfully, that’s where we come in. Here’s what it does.

How Does Kingdom Hearts 3 MP Safety Work?

Kingdom Hearts 3 MP Safety

Everyone gets the MP Safety ability from basically the start of the game. You can equip it right then just like you can equip an ability that gives you no experience. But the description for this ability and its title are misleading. You can read the description and totally be confused about what it does.

Its title implies it is a good thing but its description kind of seems like it makes things harder like the no experience ability. But in actuality, it’s a good ability. What happens is that cure and other healing spells will take up a whole bar of MP. But you can save it for later and use other spells like Firaga instead.

As long as you have a little bit of MP left, you can still use cure and your MP will start to recharge. What Kingdom Hearts 3 MP Safety does is make it so that you have a seemingly endless stream of MP until you use a healing spell like cure. You could have the MP bar at almost empty and keep spamming attack spells, however, the second you use a healing spell, it will recharge. It’s a good way to ensure you can always heal and still do some serious damage.