If you follow the Bloodborne/Dark Souls modding scene with any regularity, chances are you’ve heard of Lance McDonald. In the past, McDonald has unearthed cut content in games like Bloodborne and Dark Souls 3. His latest find, however, involves something a bit more practical. McDonald has discovered a hidden Bloodborne debug menu which allows him to take control of enemy NPC’s.
Bloodborne Playable Enemies Hack

McDonald has made a name for himself by tearing From Software games apart to see what’s buried underneath. A bulk of his findings relate to specific gameplay features that were eventually cut from their corresponding games. However, McDonald’s latest Bloodborne find involves a feature players were never meant to touch: a hidden debug menu.
To access the debug menu, McDonald had to add in some custom code to Bloodborne’s file system. He accomplished this by transferring the game’s entire database from his PS4 to his PC. Next, he added in his custom code which re-enabled the debug menu, then pushed the game back to his PS4.
Originally, the debug feature caused McDonald to immediately take control of any enemy he locked onto. However, he later confirmed via Twitter that he was able to implement a specific button combination to manually trigger it. Even better, McDonald also said in a recent Kotaku interview that he’s enabled similar features in other From Software games. So far, the full list of games includes Bloodborne, Dark Souls 3, and even Sekiro: Shadows Die Twice.
Granted, the newly-discovered Bloodborne debug menu isn’t the most practical feature, but it’s still an interesting find. Plus, we’d hazard a guess that it’s pretty fun to mess around with. At the very least, McDonald’s latest find is further proof of just how complex From Software’s games are. From Software’s games have received plenty of custom mod treatment in the past, but what McDonald is doing is different. He’s showing that, even without custom mods, there’s still much to discovered in From Software’s tapestry of games.



