Big coincidence or not, the two biggest multiplayer FPS titles releasing this fall, Battlefield V and Call of Duty: Black Ops 4 are moving away from random bullet deviation. As both Treyarch and DICE confirmed, their games will have a much simpler aim system, letting you hit whatever you aim to, without any high-class physics.
More and more titles are using the random bullet deviation pattern, with the most famous ones being Counter Strike. This however, won’t be an issue in Battlefield V and Call of Duty: Black Ops 4 since both developing teams confirm their moving away from that archetype.

Treyarch says:
When you introduce randomness, that just leads to frustration. When a gun has a recoil pattern that’s completely random, you feel like ‘I missed that guy, but why?’ And that’s frustrating because you can’t really learn from that mistake to get better. So we want all the systems in Black Ops 4 to be learnable, so players can master them, and we want the journey to mastery to feel rewarding.
On the same note, here’s what DICE points out as well:
Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation). Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.
What you basically see in both their statements, shooting realistically in both upcoming titles doesn’t mean aiming in a completely different spot than what you want to hit. This might take some time for players to get used to, since many titles use random bullet deviation. For what it’s worth, Battlefield V and Call of Duty: Black Ops 4 are aiming to an easier target shooting and more fair play.



