Brain Science: Mental Health | Meta VR and Cloud Gaming Chromebooks

Meta recently announced its Meta Quest Pro a high-end VR headset, having “pancake lenses fold light over several times, reducing the size of the headset while showing sharper visuals. A new, curved battery on the back helps make Meta Quest Pro a more balanced and ergonomic headset overall.” Marvel’s Iron Man VR will also be coming Meta Quest Pro.

Google also recently announced cloud gaming Chromebooks, coming “with high resolution screens that offer crystal clear visuals for gaming and more. The 120Hz refresh rate enables high FPS gameplay on NVIDIA GeForce NOW,” weeks after Google’s decision to discontinue Stadia.

Both corporations are looking to get ahead with new products and accompanying services in these areas, but immediate lead is not guaranteed, amid competition and market readiness.

There are still alternatives to the products and services offered by both, though the future presents possibilities as this could be a pioneering phase. Meta has a suite of products including from their partnership with Microsoft for the Quest Pro, but absolute uniqueness, or a threshold to guarantee that it is a necessity, at least in certain places, say hospitals, isn’t there.

Chromebooks too in every hospital would be a different conversation, offering something especially needful yet unique.

Both organizations have divisions and products in healthcare services, so there could be parallels along these later on, but there is an advantage there that remains untouched.

The world’s mental health day for 2022 recently passed, there is a lot thrown for and against mental health globally, with no core or constant.

Though not just trivial to say, there is often something that affects mental health for one or for some. There will be things that better mental health for one or others, including harmful and damaging substances or practices.

Mental health is an untapped field at present, with enormous business and solutions potential. Mental health is nothing subjective as said. There are constants that determine mental health or problem, per moment.

Displaying these constants, that this is where this is, to make the mind or experience go this way, would be an answer and a major earnings magnet. It would remove the opacity of mind, and prevent many wild assumptions that mental health is subject to external events. No, it is not.

There are two constants in mind in any situation: thought [quantity] and memory [property].

The quantity relays across locations and destinations to acquire properties that becomes experience, regardless of corresponding sensory inputs. Thought and memory are builds or constructs of brain cells and molecules for mind.

When it is said that neurons make connections in the brain or elsewhere, it is that they build a quantity and that quantity acquires properties, for whatever they perform.

There is a recent paper, in NeuronIn vitro neurons learn and exhibit sentience when embodied in a simulated game-world, “where human brain cells grown from stem cells and some from mouse embryos to a collection of 800,000 were connected to a video game via electrodes, revealing which side the ball was on and how far from the paddle, with the cells producing their own electrical activity, expending less energy and learning in 5 minutes, while scoring higher in the game than a random chance.”

There is another recent paper in Nature, Maturation and circuit integration of transplanted human cortical organoids, where researchers “grew structures from human stem cells and then injected them into the brains of newborn rat pups, with the expectation that the human cells would grow along with the rats’ own cells. The team placed the organoids in a brain region called the somatosensory cerebral cortex, which receives signals from the rats’ whiskers and other sensory organs and then passes them along to other brain regions that interpret the signals.”

Though neurons are said in both cases to make connections and carry out functions, they do so to construct or build uniformity—of quantity and of property.

In brain science, all sensory inputs arrive at the thalamus, except for smell that arrives at the olfactory bulb. It is from where they are processed or integrated before relay to the cerebral cortex for interpretation.

Though localized brain cells and their impulses are involved at each stage, they build uniformity for what becomes of experience. No one experiences a brain cell, or an electrical or chemical impulse.

Also, for internal senses, the liver is not experiencing synapses of neurons in the hypothalamus, but what they construct for control or regulation—a form of memory, giving limits and extents.

It is theorized that sensory integration or processing is into thought or a form of thought. It is what goes on to be relayed in the cerebral cortex for interpretation. Interpretation is postulated to be knowing, feeling and reaction. Knowing is memory, though feeling and reaction [parallel or perpendicular] are shades of it.

It is thought as a quantity that relays across destinations to acquire properties in each moment that determines what anything becomes. Properties include sleep, laughter, trauma, anxiety, delight, guilt, shame, disappointment, lethargy, strength, stress, cold, hot, hunger, thirst, hate, like, and so on. Property also includes why some thoughts become imagination or just inner speech, dreams and so on.

Mental health is a constant of thought and memory, not of neurons or political, economic or social issues. Displaying how thought does across memory locations is what is next for mental health, that Meta or Google has an opportunity with, hitting a key target with no competition.