Apex Legends has enjoyed a highly successful launch, irrespective of the decline since February. However, the game certainly hasn’t been problem-free. In fact, the game’s Executive Producer, Drew McCoy, acknowledged as much in a recent statement. In addition to discussing the future of Apex Legends Season 2 and reassuring fans that Respawn wouldn’t be reducing their efforts on the game, McCoy also identifies four key Apex Legends issues which the studio plans to focus on fixing in upcoming patches.
The Four Key Apex Legends Issues Respawn Will Focus On
The first of the four key Apex Legends issues which Respawn apparently plans to focus their efforts on addressing is slow server performance. (Specifically at the start of matches.) This appears to be an issue which Respawn is still investigating; “So far, we know that it affects some datacenters more than others,” explains Drew McCoy; “it happens on many different server configurations, and it doesn’t seem to hit multiple server instances running on the same machine. […] We’re trying to nail down what work it’s doing and work backwards to understand the root cause.”
While this issue still seems to be something of a mystery, even to Respawn, fans can rest assured that the studio is working to fix it. In fact, McCoy states that it’s “extremely high priority,” so hopefully a fix can be found soon. The second issue concerns the game audio; a variety of audio issues have been reported by players, and fixes for these are apparently in testing now. Of course, another big issue which Respawn is focusing on is cheating. This has been an issue since launch, and continues to be a thorn in the developers’ sides. Of course, because the studio doesn’t want to tip off cheaters, they can’t say much about their plans. However, their recent use of hardware ID bans seems to have been much more effective than some of their earlier methods.
The final issue which Respawn will be focusing on in upcoming patches concerns hit registration; “We are adding engine features to help track down and report instances of incorrect hit registration,” says McCoy; “in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.”