The Fallout 76 B.E.T.A. is due to start in just over a week’s time. In fact, some players may even be able to play the game early from today thanks to the Stress Test event. As such, Bethesda is finally starting to reveal more details about the game’s many new features. Some have emerged following the release of gameplay footage from the recent Greenbrier press event. However, Bethesda has also published an array of details in a separate update. One part of that concerns the Fallout 76 Public Workshops, as well as how Blueprints and other aspects of the C.A.M.P. system work.
Fallout 76 Public Workshops, Blueprints, and More
In Fallout 76, every player carries a C.A.M.P. (a Construction and Assembly Mobile Platform), which serves as the heart of their base. This portable workbench allows players to store items and materials, and also build structures. The C.A.M.P. can be set down anywhere, and players can fast travel back to it for free. They can also choose to Respawn at it. Unlike Fallout 4, where players could only build in designated settlements around immobile workbenches, Fallout 76 gives every player their own workbench to build wherever they wish. However, there are some new rules and features beyond that.
Firstly, players cannot simply build whatever they want with their C.A.M.P. They will actually need to find schematics to learn how to make a lot of structures and furnishings. Additionally, players can easily move their C.A.M.P. from place by using the Blueprints system. This allows the player to record the layout of the base, and then rebuild it very quickly. This is useful for relocating, but also if the base gets attacked and damaged; unlike in Fallout 4, structures can actually take damage in Fallout 76. “This way,” explains Bethesda; “if your settlement is nuked or raided by other players, you won’t have to worry about starting over from scratch.”
In addition to C.A.M.P.s there are also the Fallout 76 Public Workshops. These are scattered across Appalachia, and can be claimed by players. To claim a workshop, players will need to face off against waves of enemies and win. Once they do, the workshop is theirs. If the workshop is in the hands of another player, they’ll need to contest their ownership. Each Public Workshop provides its owner with free crafting materials. They are especially useful for groups; “Where your C.A.M.P. is yours alone,” explains Bethesda; “a team of players can work together at the Public Workshops, building on what other players did before them.”