Cyberpunk 2077 Quest Designer Likens the Game to a Collaborative Work of Art

Since the release of the Cyberpunk 2077 gameplay demo, CD Projekt Red has been answering a lot of questions about the upcoming game. They recently released another in-game screenshot on the game’s official website. Now, in a recent interview, the Cyberpunk 2077 Quest Designer has compared the game and The Witcher 3 to “collaborative art pieces”; as opposed to simply consumer products.

Cyberpunk 2077 Quest Designer Compares Games to Works of Art

Patrick Mills is the Cyberpunk 2077 Quest Designer. He was also a member of the team which worked on The Witcher 3. Mills recently spoke with Metro about the studio’s upcoming game, where he talked about the different between art and products. He also discussed the game’s politics. Cyberpunk 2077 has been described as inherently political. However, it is apparently not a game which aims to have some over-arching political or moral message. Rather, it aims to present a setting which has genuine political problems, and it’s up to the player to make up their own minds. According to Mills, there isn’t uniformity of opinion even within CD Projekt Red, so there is no single ideology driving the story.

Cyberpunk 2077 Has Been Called Inherently Political

“We’ve taken something where everyone looks around and you can see the issues,” he says; “And you might have different perspectives on them, and even within our development team, the game is being made by huge numbers of people with very different opinions. I have co-workers – colleagues, good friends – that I disagree very, very strongly and they very strongly disagree with me. And all of us are making this together. It’s very likely that when you play this game, just like Witcher 3… there are contradictions in Witcher 3. There’s scenes that say one thing and there’s scenes that say something else. And they may be a contradiction but that’s great, that’s wonderful.”

Mills’ point is that the game seeks to evoke feelings from the audience in some way, rather than seek mere passive engagement. Indeed, here is where the tie-in to artwork comes; all artwork seeks to evoke a feeling of some sort. “These are not just mass-market consumer goods,” continues Mills, speaking of CD Projekt Red’s games; “they are also these collaborative… God, this sounds pretentious but they’re collaborative art pieces at the same time. Just like moves, just like television. I like to think so.”