Destiny 2: Here’s Every Armor Change In Shadowkeep

Destiny 2 Shadowkeep went live yesterday on every platform. Players on PlayStation 4, Xbox One, and PC are enjoying the re-imagined Moon with all of the new changes that it has brought. Yesterday, when Shadowkeep went live, Bungie released the complete list of patch notes for the Update 2.6.0.1. Below, you can see every Armor Changes that Shadowkeep has brought.

Armor Changes in Shadowkeep

Destiny 2 Shadowkeep Armor Changes

Character Stats

  • Discipline, Intellect, and Strength stats return from the original Destiny game
  • Your Discipline determines your grenade recharge rate
  • Your Intellect determines you super recharge rate
  • All stats now go from 0 to 100
  • Your Strength determines your melee ability recharge rate
  • For Discipline, Intellect, and Strength, a stat of 30 is the equivalent recharge rate to the pre-Shadowkeep recharge rate with no mods affecting that recharge rate applied
  • A stat of 100 is the equivalent of having 5 of the appropriate recharge rate-affecting mod applied
  • Each piece of armor now provides you with contributions to each of your six stats
  • Armor that drops in the world, from engrams, and activity rewards have randomized stats

Armor 2.0

  • All exotic and legendary armor will drop to use the new armor system
  • Armor 2.0 versions of exotic armor pieces can be pulled from your Collection provided you have collected that exotic
  • All Armor 2.0 armor pieces have an energy type (Arc, Solar, Void) and an energy capacity
    • Energy capacity can be upgraded by spending currencies and materials, to a maximum of 10
    • Armor with 10 energy is considered to be masterworked and provides a +2 bonus to all six character stats
  • All armor mods have an energy cost and an energy type (Arc, Solar, Void, or Any)
    • Arc, Solar, and Void mods can only be socketed into armor of the matching energy type; mods with an Any energy cost can be socketed into any armor
  • Each piece of armor comes with multiple armor mod sockets, into which your mods can be applied
  • Armor mods are no longer consumable, and are instead unlocked and resuable across all applicable armor pieces once acquired
  • A socketed armor mod occupies an amount of the armor’s energy capacity equal to the mod’s energy cost; you must have enough armor energy available to be able to socket a mod
  • Armor mods can be acquired from gunsmith packages, direct purchase from the gunsmith, world engrams, and pinnacle activity engrams
  • Armor 2.0 mods and pre-Armor 2.0 armor perks do not stack

Masterworks

  • Fully masterworked armor no longer provide bonus damage reduction when using your super

Exotics

  • Ttian
    • Actium War Rig
      • Now works with heavy machine guns
  • Warlock
    • Lunafaction Boots
      • Removed the effect of automatically reloading allies’ weapons while they occupy your rift
      • This exotic armor piece now grants a reload speed bonus for allies occupying your rifts

Destiny 2: Shadowkeep will be hitting PlayStation 4, Xbox One and PC, on October 1, 2019, and later in November on Google Stadia.