Destiny 2: How the Default Gambit Experience is Changing in Season of the Drifter

Destiny 2’s Season of the Drifter is going live today, bringing with it the Joker’s Wild paid expansion. One of the major new features included with Joker’s Wild is the Gambit Prime game mode. However, Bungie is also making changes to the default Gambit experience, changes which are free for all players. In this post, we’ve gathered up and explained all those changes.

Destiny 2 Gambit Changes

Those who are sticking with the default Gambit experience will find that some noticeable changes have been made. Most, but not all, of these changes are arriving with today’s Season of the Drifter content release. The changes are meant to streamline and freshen up the standard Gambit gameplay experience.

Destiny 2 Gambit changes

The most substantial change is in how the third tiebreaker round is handled. If both teams win a round during a Gambit match, the third round is now a “sudden death” round. For the sudden death round players don’t have to worry about gathering motes. Instead, both team’s primevals are immediately summoned as soon as the round starts. This will make for quicker, more intense Gambit matches should they go to a tiebreaker round.

Gambit Changes Breakdown

Other major changes include the following:

  • The Prime Servitor primeval, also referred to as the “Meatball,” is no longer tied to the Curse Week. Before, the Prime Servitor had a higher chance of spawning when the Dreaming City’s curse was strongest. Now, its spawn chances are equalized, giving players a consistent chance at the Malfeasance Exotic weapon quest.
  • When a sudden death round begins, all players will receive immediate super and ammo boosts. This will help ensure evenly balanced sudden death rounds for both teams.
  • The two new Season of the Drifter Gambit maps will debut in Gambit Prime first. Both maps will come to standard Gambit on April 2.
  • Gambit private matches don’t require additional teammates to load up and start. You can enter a private match alone to explore the map and test out character builds.
  • Private matches have customizable modifiers. One such modifier is disabling the invading player’s “true sight” (seeing where enemy players are while invading).

Again, all of the above changes are for the core Gambit experience and thus don’t require Joker’s Wild. If, however, you want to upgrade to Joker’s Wild, it’s included in Destiny 2’s Annual Pass.