In yesterday’s TWAB, Bungie revealed their plans on the solar super for each subclass for Hunters, Titans, and Warlock. As we know, for Hunters, we are getting some updated abilities like Weighted Knife (High-damage knife throw with a long wind up) and Knock ’em Down (Precision final blows increase weapon stability and ADS speed). Today, we’ll be discussing the newly tweaked abilities for our beloved punching machines in Destiny 2 – Titans.
In Season of Dawn (next season), Destiny 2 will be getting a lot of new changes in the sandbox update. As for the actual seasonal content, we know nothing to none about it as Bungie hasn’t commented on anything related to Season 10. Talking about the Titan’s solar super, below you can see every change that Bungie is making to the Code of the Devastator (middle path).
Destiny 2: Titan Solar Super Changes
“The Roaring Flame perk has received a significant buff to its bonus damage, and the buff now lasts 25% longer, making it easier to build and retain stacks between encounters. The base damage of Throwing Hammer melee ability has increased—it’s now very lethal in PvP while you have Roaring Flames active. In addition, once you’ve thrown the hammer and it’s lying on the ground, you don’t have to get quite as close to it to pick it back up. Finally, we tuned the Super in a number of ways.
For starters, Burning Maul now lasts longer, giving you more time to use it strategically instead of simply spamming the slam button. (Titans. All we want to do is smash, right?) We also increased the height of the heavy-slam explosion, so this Super should feel much more potent against airborne enemies. That’s the gist of it, but here are more details:
Throwing Hammer: Increased impact damage from 100 to 120 and increased hammer pick-up radius from 2m to 3.5m. Adjusted hammer throw animations to fit a more damaging attack.
Roaring Flames: Increased damage bonus from 10% per stack to 25% per stack in PvP, and increased duration from 15 seconds to 20 seconds.
Burning Maul: Increased duration from 21.2 seconds to 28.5 seconds
- Light Attack: Reduced light attack energy cost from 5% to 3%. Adjusted the animation so that it flows seamlessly into chained light attacks without stopping.
- Heavy Attack: Ground Slam attack now detonates when it detects enemies above it. Detonation radius was increased to make landing attacks more consistent. Increased energy cost from 6% to 8%.”
Destiny 2: Shadowkeep is now live on PlayStation 4, Xbox One and PC, released on October 1, 2019, and later in November on Google Stadia.