Shadowkeep is just around the corner releasing in precisely 14 days from now. It comes with a load of new features and updates to the current armor and weaponry of Destiny 2. Bungie is changing how some of the exotics work in the game like – Lunafaction Boots. New (and old) Crucible maps, modes are being added along with some big Competitive changes. On the PvE side of things, we are also getting a brand-new seasonal activity called – Vex Offensive along with a new raid and two new strikes. Super changes are coming to Shadowkeep that are revealed in a recent TWAB. Here’s everything we can find in the blog-post:
Shadowkeep Changes: Super Abilities
Super Energy Regeneration
New Energy Granted by Super Orbs:
- Super Orb: 7.143% (50% reduction)
- Masterwork Orb: 2.5% (50% reduction)
- Kills: (25% reduction)
- Minor: 0.6%
- Elite: 0.96%
- Mini-boss: 1.8%
- Boss: 3%
- Player: 3%
- Assists: (25% reduction)
- Minor: 0.3%
- Elite: 0.48%
- Mini-boss: 0.9%
- Boss: 1.5%
- Player: 1.5%
Damage Multipliers
Player Damage Buffs
- Player Bonuses
- Bonus damage effects that apply to all of a player’s weapons simultaneously no longer stack multiplicatively. The highest applicable bonus will be used instead.
- This does not affect single weapon buffs such as Rampage, Kill Clip, or exotic weapons that increase their own damage. These will still stack multiplicatively.
- Buffs that provide bonus damage will still exist simultaneously on the player, so in the event that the one with the highest multiplier wears off the next highest will be used instead.
- This change affects the following weapons/abilities (Empowering Rift, Frontal Assault, Guiding Flame, Sun Warrior, Inertia Override, Well of Radiance, Lumina/Noble Rounds, Weapons of Light)
- Bonus damage effects that apply to all of a player’s weapons simultaneously no longer stack multiplicatively. The highest applicable bonus will be used instead.
- Notable exceptions: Vengeance (One Eyed Mask)
- Frontal Assault
- Bonus damage is now +20% (Previously +25%)
- Sun Warrior
- Bonus damage is now +20% (Previously +25%)
- Well of Radiance
- Bonus damage is now +25% (Previously +35%)
- Weapons of Light
- Bonus damage is now +35% (Previously +25%)
Enemy Debuffs (Weakened)
- Shadowshot
- Incoming PvE damage is now +30% (Previously +35%)
- Incoming PvP damage is now +50% (Previously +55%)
- This effect no longer excludes power weapons
- Tractor Cannon (Repulsor Force)
- Incoming PvE damage is now +30% for all elements (Previously +33%/50% for Non-Void/Void damage respectively)
- Incoming PvP damage is now +50% for all elements (Previously +33%/50% for Non-Void/Void damage respectively)
- Hammer Strike
- Incoming PvE damage is now +30% (Previously +50%)
- Duration increased from 6 to 10 seconds in PvE
- Shattering Strike
- Incoming PvE damage is now +30% (Previously +50%)
- Duration increased from 6 to 10 seconds in PvE
- Reduced Super Damage Resistance Super Damage Resistance removed from masterwork armor
- Inherent Super Damage Resistance lowered by category (see below)
Low- 54% → 49%
- Nova Warp
- Thunder Crash
- Blade Barrage
- Nova Bomb
- Well of Radiance
Medium – 56% → 51%
- Hammer of Sol
- Daybreak
High – 60% → 53%
- Fist of Havok
- Burning Maul
- Sentinel Shield
- Arc Staff
- Arc Lightning
- Shadowshot
Other (unchanged)
- Spectral Blades – 52% / 54.4%
- Golden Gun – 0%
- Chaos Reach – 40%
Destiny 2: Shadowkeep will be hitting PlayStation 4, Xbox One and PC, on October 1, 2019, and later in November on Google Stadia.