Since the announcement that Fallout 76 would feature multiplayer for the first time ever in the Fallout series, fans have been understandably concerned that the game’s story content could suffer as a result. This concern was only compounded after fans learned that there wouldn’t be any human NPCs in the game. However, a new report has found that the amount of Fallout 76 quests and other side-content, not including the main story, could exceed 150 hours in total.
Fallout 76 Quests and Side-Content Could Boast Over 150 Hours’ Worth
The figure comes from an interview that Bethesda gave with the Official Xbox magazine, which will be published in their upcoming December issue. Fans will get their first real chance to delve into the stories of Fallout 76 tomorrow, when the game’s Beta releases on Xbox One. Thus far, Bethesda has done a good job keeping most of the game’s story under wraps. However, in recent days the studio has been teasing fans with brief glimpses at some of the game’s factions; a feature which many were unsure would even be part of the game.
It’s still unknown whether players will actually be able to join any of these factions; perhaps through robot NPCs or radio broadcasts. However, Bethesda has now confirmed that both the Brotherhood of Steel and the Enclave will feature in the game. The studio also revealed two completely new factions; the Responders and the Free States. Presumably, much of the content related to these factions is included in the 150+ hours figure given by Bethesda.
How Multiplayer Elements Add Tension to Fallout 76 Quests
The game’s Development Director, Chris Mayer, went on to discuss how the game’s multiplayer elements bring extra tension; “You can play this game 30 hours, 300 hours,” he says; “sometimes you’ll play in a group, sometimes you’ll focus on certain activities but sometimes you’ll play solo. And those are the times when you’ll have to delve into the fiction and listen to the holotapes and read all the monitors and really get into the story. But there is more of a tension there, you can’t pause the game to read a terminal. When you’re reading a terminal something could sneak up behind you and eat you. And it often does. The more we’ve play-tested, the more we’ve realised how viable that is, and it supports the idea of how dangerous and how lonely it is out there.”