Fallout 76 is set to release in around one month’s time, but many gamers will get their first chance to try the game much sooner; when the Fallout 76 Beta takes place. Some lucky fans may have even got an opportunity to take part in the pre-Beta Stress Test, which starts today. One of the features which is notably different from previous Fallout titles is the new Perk Card system. Although the iconic S.P.E.C.I.A.L. attributes still exist, of course, the way they work has been changed. Instead of choosing permanent Perks as you level up, you will instead gain “packs” of random Perk Cards. You can can then equip your cards to each of your attributes. However, you are able to change them around freely at any time.
All the Fallout 76 Charisma Perk Cards Revealed So Far
More Charisma Perk Cards from Fallout 76 have been revealed so far than cards of any other attribute; a grand total of 17! This may very well be because Charisma is perhaps the most radically different. Without NPCs in the game, many of the Fallout series’ staple Charisma perks have no role in Fallout 76. Instead, the attribute now features many Perk Cards which grant abilities related to buffing your teammates. If you plan on playing Fallout 76 with friends, Charisma cards seem like a worthwhile investment.
- Animal Friend: Although we know the name of this card, its effects are a mystery.
- Bloodsucker: When you consume a bloodpack it heals 50% more than normal. Moreover, it no longer causes rad damage, and even sates your thirst!
- Bodyguards: For each teammate you have, you gain 6 damage and energy resistance, for a maximum of 18 with a full squad. The amount increases to 8 per teammate at rank 2.
- Friendly Fire: Although we know the name of this card, its effects are a mystery.
- Happy Camper: When you are in your C.A.M.P. or a public workshop, your hunger and thirst grow 40% more slowly. This rises to 80% at rank 2.
- Happy-Go-Lucky: When you are under the effects of alcohol, you gain +2 Luck.
- Hard Bargain: This card requires you to be level 7. It improves the buying and selling prices of vendors. It’s unclear if this refers to robotic or computer vendors which may exist in the game, or when trading with other players.
- Inspirational: You gain 5% more XP when you have at least one teammate.
- Lone Wanderer: You take 10% less damage and get a 10% boost to AP regeneration when you have no teammates.
- Outlaw:Although we know the name of this card, its effects are a mystery.
- Party Girl: At rank 2, this card doubles the effects of alcohol. Its lower-rank effects are unknown.
- Philanthropist: Whenever you eat or drink, you sate some of each of your teammates’ hunger and thirst too.
- Quack Surgeon: You can use alcohol instead of stimpacks to revive players!
- Spiritual Healer: When you revive a player, you regenerate health for 5 seconds.
- Squad Manoeuvre: You gain a 10% boost to running speed when you have at least one teammate.
- Strange in Numbers: If your teammates have mutations, your positive mutation effects improve by 25%.
- Team Medic: When you use a stimpack, your nearby teammates also heal for half the normal amount.