One little-known element of Fallout 76 PvP which has emerged since the launch of the Fallout 76 Beta is Hunter/Hunted. This is something which players can access via the “Hunter/Hunted Station” radio broadcast. It appears to be the game’s equivalent of a Battle Royale game mode. In this case, however, it involves far fewer people.
Hunter/Hunted: Fallout 76 PvP’s Battle Royale?
“If you enjoy dueling for sport,” says Bethesda, in a recent blog post; “or have a competitive nature, you can tune your RobCo brand Pip-Boy to Hunter/Hunted Radio to join a pre-war training session designed for clandestine government operatives, in which you’ll attempt to hunt down a survivor – while eluding another for fun and prizes!”
When you tune in to the Hunter/Hunter Radio broadcast, you enter a queue in your game world. Once at least four different players have all entered the queue, everyone is assigned another “Hunter” to find and kill. Everyone gets a 1-hour time limit, and a zone is designated on the map which players must remain within. Like a typical Battle Royale game, the zone will gradually decrease as the time limit runs out. When you kill your assigned target, you will get a new Hunter to hunt; all until just one player is left standing. Of course, somebody will be assigned to hunt you at the same time.
Whether you win or lose in the match, you’ll get XP and Caps for participating. The more kills you get, the more rewards you get, up to a maximum of six kills. It’s unknown exactly how many players can take part in Hunter/Hunted. Given that each game world will only contain a couple of dozen players, it seems likely that the total player count will rarely exceed single digits. The fact that the mode is also an opt-in part of the game suggests that it’s likely to be an activity for multiplayer groups. After all, four players playing together could theoretically start a Hunter/Hunted match immediately by all switching to the broadcast at once.