Remaking an old game is both a huge compliment and a biting insult.
On one hand, you’re saying that this game is a beloved classic, and we need to devote resources toward recreating its brilliance for a modern audience. But then again, you’re also saying that this game doesn’t hold up to today’s standards, and it needs an update to remain relevant. Whether it’s simply a cosmetic makeover (like most HD remasters), or a ground-up overhaul that changes the game’s design (like Resident Evil 2 and 3’s remakes), the message is clear: these remakes are meant to replace the originals.
That’s what most people assumed Final Fantasy VII Remake was going to do. A straight retelling with prettier graphics and a new battle system would’ve been well-received, and for much of FF7R’s runtime, that’s exactly what it is. But by the time the credits roll, you realize that this game was never meant to be a replacement to the PS1 classic. In fact, I’d say that only people with at least a passing knowledge of the original game will fully grasp what the remake is trying to accomplish. It’s a companion piece, a love letter, a reverent yet subversive remix. It’s not the game I thought it would be, and it’s all the better for it.
FULL REVIEW: http://gyglounge.com/final-fantasy-vii-remake-a-refreshing-twist-on-a-classic/