Initially, I was blown away by the graphics. It starts off in first person, and for those few minutes, it felt like it was going to have a feel similar to 2017’s Resident Evil 7. But even when it switched to the third-person, over-the-shoulder viewpoint we’ve gotten used to in the series, it wasn’t disappointing. The controls, graphics and atmosphere all felt very similar to the Resident Evil 2 remake. All was well.
Even when I had my first encounter with Nemesis, everything was good. The character models were excellent, and so was the detail put into the environment. The first bit of the story was great, and I was hooked.
But then I started fighting the zombies.
Good lord. They added a button combination for dodging the zombies. Can’t dodge for one reason or another? Too bad, here’s a bunch of damage. Want to try and take them out before you get too close? Good idea, hope you have a full mag to dedicate to headshots. And even if you do, here’s a zombie sneaking up on you from behind. Nice try, you old, fuckin’ casual.
Full review: http://gyglounge.com/resident-evil-3-remake-review-shoot-em-up-filled-with-frustration/