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Showing content with the highest reputation on 01/22/2021 in all areas

  1. Niel Druckman was recently asked on Twitter about what established IP he would like to make into a video game. He mentioned a few good ones, check the image below to see what he said. I would love to see him do a Punisher game, especially with how gruesome the deaths in TLOU2 are. Same with Ghost Rider. I think anyone would be happy to see Half Life back, but I can see fans throwing a fit if he was involved. Just the way the gaming community is these days. Hotline Miami is an interesting one. Maybe he could to a more realistic one? What do you guys think?
    1 point
  2. Dynamite won't help you in a sharpshooter challenge unless it specifically says dynamite. You have to have them right next to each other and be fast. Try drinking a tonic that extends your dead eye. I can't remember off the top of my head, but I think either bitters or snake oil will give you a few extra seconds on your dead eye. That may be all you need to complete the challenge.
    1 point
  3. Personally I like it. But then I absolutely love overcast days as opposed to bright sunny days. If it rains that's a bonus. I also like torrential rainstorms. The kind that can knock out the power and carry the threat of flash floods. I find it so soothing and centering. To put it mildly, if it wasn't for the fact that my house and everything I own would get destroyed, I would happily move to Key West and await hurricane season with eagerness. But here in Missouri, all I can await is tornado season. We haven't had any kind of real flood since 1993, so I haven't had the chance to enjoy that in almost 30 years.
    1 point
  4. I will confess, and should've mentioned this in the previous post you're referring to, the Special Edition does wonders for colour palette. The sky is a nice deep blue, the trees and leaves and grass are all brought out and the clothing is somewhat more striking. It's just that in the original game the low contrast brought down the mood of the game, which wasn't low in really any sense so it was just this strange juxtaposition. While mods allow for such things to be resolved I still don't understand how Bethesda went from the grey Arena to bright Daggerfall, to sometimes colourful Battlespire, to the clownshoes Redguard, to brown Morrowind, to the exploded paint factory Oblivion, ending on Sludgeville, USA otherwise known as Skyrim. Maybe a significant portion of their ~400 employees consist of dogs who can't see many colours? That might also explain the bugs.
    1 point
  5. Congrats, America!
    1 point
  6. Happy 212th birthday Poe!
    1 point
  7. It depends what you're looking for. I'm sure you've read The Raven at one point or another. The Bells is an amazing poem. My favorite of his short stories is The Cask Of Amontillado. But you can also never go wrong with The Fall Of The House Of Usher.
    1 point
  8. Good on them, I say. This is the only sort of hot-blooded passion I'll excuse (and encourage) in video games, where art inspires not death threats and ranting, but awareness of a real world problem and the drive to fix it, even if it's just donations to those doing the work. Well done!
    1 point
  9. The demo isn't the biggest issue here, it's just another problem added to the pile. It just shows that this studio lied to the consumers and continued to lie once the game was released. It's just establishing a track record of their lies. What gets me peeved about this whole situation, is the CDPR management. They literally threw the QA testers under the bus, saying that they didn't know the game was this broken. Bull shit! QA testers are tasked with finding every problem they can. CDPR is telling us that they didn't find any of the same bugs gamers did on day one? It's just lie after lie with this studio, and it's quite sad to see. If you want a full in depth view of how shit this launch was, I'd recommend reading through Jason Schreier's article at bloomberg below. Because it goes into detail as to why this launch was such a mess. https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout
    1 point
  10. Yay? *looks around* Were these developers in some kind of cryogenic chamber for the last 31 years because they do know there's a device called the Nintendo Switch right?
    1 point
  11. You've suddenly triggered in me a very vivid memory of crawling on my hands and knees across the Mojave Wasteland in Fallout New Vegas trying to get to a vendor because I can't afford to just drop loot on the ground, but raiders are shooting at me from all directions and a popup keeps flashing in my face telling me, "You are overencumbered and can't run!" I'm a big hoarder of health items, because in every game I will inevitably get to a boss fight that I just can't beat for the life of me, and I will need every health item I can get. And even then it might not be enough. Every time I play Dragon Age Origins, I always save the Broodmother boss fight for last so I have practically the whole game to stock up on health potions. Luckily they don't take up inventory space and you can theoretically get your hands on an infinite amount of them.
    1 point
  12. Yes, all the time. You carry and seve the "bestest" weapons for whatever and you end up finishing the game with a pea shooter. I think this just goes back to bad game design. Like the typhoon in deusex human revolution. You find maybe 3 shoots for it through the entire game.
    1 point
  13. Sooner or later people have to learn that just because you're new, does not mean you're special. Experience is the hardest teacher. It gives the test first and the lesson second.
    1 point
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