Short answer: NO
There were segments in Beyond Two Souls, that could've easily been made like a regular action game, but it was still implemented as a qte infested mess.
Don't get me wrong, I love Quantic games stories and characters, but absolutely hate the way the games play. Although there is some improvement. Heavy Rain was fully QTE driven, Beyond was a bit less heavy on them, and Detroit had very few actual QTEs that would be annoying. It was more based on actual wilful choices than reflexes.
I think Detroit would've worked all the same on an emotional level if it was more open world. It doesn't need to be this restrictive. I don't know if they are incapable or uninterested in making their games feel like actual games instead of interactive movies.