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Showing content with the highest reputation on 09/28/2021 in all areas

  1. They need to represent me more in games: a macho macho man. I eat spinach and get cannon arms, but little chicken legs.
    3 points
  2. I present you with the Balamb Hotel.
    2 points
  3. skyfire

    Life After

    If you like survival games then you are going to love the Life After. The reason being this game opens itself into the apocalypse times. And here you have to hunt, gather and build things from the scratch. You may somewhat get the vibe of those Z nation type of game from this. And you are right, it is survival game where your decision making is tested. So check out the gameplay and see if you wish to try it out.
    1 point
  4. skyfire

    Juicy Realm

    Dungreon based action games are kind of fun and you may find juicy realm on similar room based action type game but different way. It's one good game worth checking out.. see the trailer.
    1 point
  5. How do you feel about the Chantry in Dragon Age? I find it quite aggressive and controlling, but was surprised when my brother told me recently he didn’t see it as an extreme organization at all.
    1 point
  6. I'm afraid I've not the foggiest. I would like to say all of Thedas, but I don't know what the policy is on Paladin/Mage Chapters outside of Ferelden. Keeping in mind, per a link in another thread about DA, there was no intention to make any more games with this property so the developers may not have thought to apply it to anywhere else. 😞
    1 point
  7. Holy crap, I did not know this was an option. I'm playing through my second playthrough right now, and my first as a mage. I had no idea that one's actions as the Grey Warden could actually free the Circle.
    1 point
  8. But that's what I want to know. Can you make a "SPOILERS" warning, and tell me the ending you got? EDIT: Oh, I see you did this int he other thread. And I'm autistic too, so I can relate 🙂
    1 point
  9. ~~SPOILERS FOR DRAGON AGE: ORIGINS BEGINNING IMMEDIATELY~~ Toward the end of Dragon Age: Origins, you come to the realisation that the only way to defeat the Archdemon is for a Grey Warden to slay it and die in the process. This is another reason why their recruitment is so secretive and selective. Had Duncan not died this information would've been clear sooner, but due to the tumultuous events of the game, it's not until you meet with a Grey Warden much later where you have to decide if either you, Alistair, or if Loghain lives through the Grey Warden ritual you can choose to put him through, sacrifices themself to fight the Archdemon. The game pushes Alistair sacrificing themself, and presumably Loghain for martyrdom, so your character can live on, but I felt it appropriate I give myself in sacrifice so Alistair can rule as is his duty. Roleplay aside, my character - a Mage of the Tower - had given their life, and in doing so, had given the Mages of the Tower full autonomy. No more Paladin influence, thus ending the tensions that somehow occur in Dragon Age: Inquisition less than a decade after the events of Origins. And I thought the peace between the Great and Second World Wars was shortlived. This is also ignoring how the expansion Awakening does things. Several events are retconned (such as, err, my character's death), which should've been a harbinger of how BioWare are going to handle RPG continuity going forward. I've linked this a few times in the past but here's my write-up of the expansion, detailing some other issues I had. ~~END OF SPOILERS FOR DRAGON AGE: ORIGINS~~
    1 point
  10. The best audiologs are in system shock 2, as people are slowly going insane and succumb to the "will of the many" But artifacts and ruins are great too. Like in Tomb Raider.
    1 point
  11. DA II is actually my favourite. But I totally get where you are coming from, and in a general sense, I agree--ME does work much better as a series. And on the whole, I tend to choose to think of the DA games as independent titles set in Thedas, if that makes sense, as I find that frames them better than thinking of them as part of one long saga.
    1 point
  12. With the George A. Romero example, I think (I say 'think' because I'm sure Night of the Living Dead had messages about racism and othering) it began with Dawn of the Dead which was quite clever in its use of zombies as a representation of 'mindless consumerism.' Land of the Dead was when things got a whole lot less subtle, a criticism of plutocracy and distribution of wealth and so forth. Diary of the Dead wasn't even a criticism or comment, more an observation of "social media exists." I recall Red Letter Media (RLM) did a joke about Romero writing up the next film before he passed away, going "Twitter, err, can you 'tweet' a zombie?" I agree it would be unfortunate for people to not get the satire, but then if they're offended (especially if they haven't played the game), they're the exact kind of people the game is taking the piss out of. One thing I can say about Grand Theft Auto it's that nobody looks good, and very rarely does anyone come out of it smelling of roses. It's only until the story's over that their lives can begin to resemble normalcy in a world that's just as kooky as it was before.
    1 point
  13. I believe so that the game tried very well to paint a real life picture of what happens in the world, in as much as it's very obvious that it looks like it painted more on the negative side of what goes on.
    1 point
  14. It's been a while since I've seen that. Would be interesting to watch with the commentary and Romero is known for portraying his zombie films in having messages of real life conflicts. I definitely won't stop playing this game, it is fast becoming something I greatly underestimated. And it's sad to think about all those who may not have understood the satire, and simply took the game as fuel to criticize that's how city folk are, just a bunch of street thugs.
    1 point
  15. You had it right in one when you said "this may actually be a game completely based on satire." Grand Theft Auto V is to GTA's comedic writing what Diary of the Dead is to George A. Romero's social commentary; they often have something to say, and sometimes it's worth listening to. Without spoiling anything it only goes further, and is spread all the thinner. Still, don't take this as moodiness or indeed telling you to stop playing on. It's a fun game, well worth playing on if you're enjoying it now.
    1 point
  16. Why does it seem like every other thread turns into a discussion about FIFA. I mean @Justin11 you can't be seriously telling us you think any of the games listed there are "a game you have played that you would bet no one else here has?". I'm starting to think a bunch of EA employees joined the form to get the new FIFA some traction. Can we get on topic?
    1 point
  17. On that point, I always heard that Spanish and French are the easiest two languages to learn. Spanish being the easier of the two. If that's the case, then I just suck at languages, because I've been using Rosetta Stone to try to learn Spanish, and it's going incredibly slow. I'm not learning jack shit. Eventually I'll learn it. I may be old and gray by that time, but I will learn it.
    1 point
  18. I don't want that. I want the game companies who do this sort of thing buggerd rough and dry, but that's me.
    1 point
  19. He doesn't have to appraise the credibility of his sources and prove they aren't a madman's ramblings, remember who were talking about here;
    1 point
  20. This is one of the major reasons why I like Fallout: New Vegas, that every faction has its flaws but - minus Caesar's Legion, which Chris Avellone didn't want in the game for this reason - has its redeeming features that make it difficult to entirely loathe them. That to me is what makes a good villain: a character whose motives you can understand. A great villain's motives are better than yours. But those are factions rather than characters. Cephal Lorentus, a Lawful-Evil Wizard in Pathfinder: Kingmaker's Varnhold's Lot DLC is how I envision a perfect character archetype of that alignment. An cold man whose hard logic comes from his years of experience, and whose mistrust aids his role as an advisor. I was delighted to play my first ever Lawful-Evil character in that DLC because we got on so well, an alignment I normally don't like. So inspired was I that I used his character portrait in my subsequent playthrough of the main game, as an Alchemist. I may even use his avatar for this here forum, come to think of it. Ahem! But were I in a Chaotic-Good mood, he would not suit me one bit. Moving on! Geralt of Rivia took some time to grow upon me. I don't like that I can't use magic to persuade everyone without fail, and I don't always like his methods, but I cannot deny that he is mostly consistent in his behaviours and reasoning in my playthrough of The Witcher III: Wild Hunt. However good or evil he is in that moment, he has his own flair that justifies it. Korgan Bloodaxe of Baldur's Gate II is a Chaotic-Evil Barbarian character, another alignment I normally wouldn't have in my party, but he has a lot of charisma with his yelling and cursing, searching for a necromancer's tome that his former party had wrongfully stolen. He plans on stealing it back for himself and selling it for cash. Strangely, that's all the people who come to mind.
    1 point
  21. On topic and as a white, straight, cisgender male, the answer to the question "Do I feel underrepresented in video games?", is a simple and obvious no. Even if I did, when playing a game I much prefer to roleplay a fantasy, or "play as who I'm not" as it were. I think that's why I get drawn to games with female leads, like Tomb Raider and HZD.
    1 point
  22. First of, who are "they" and it that's true, prove it. As far as I'm aware, the dev's of ME: Andromeda did a piss poor job on the facial design and animations in general, not just on the Asari. So, again, unless you have some proof that that was on purpose, then that is just you wearing your tin foil hat again. Let me ask you something. If what your saying is true, give me an instance of something that happened within the design characteristics of a game that you claim to be "political" in it's motivation when you agree with said political bias. Or, in those instances, is that just the "creative liberty" of the people who developed the game? Politics by nature is driven by one's own opinion, and since there is no way that every person who inserts this so called political motivation in a game or movie ect sides exactly with you, there must be an occasion whare that has happened and you agree with it. Otherwise, the only plausible explanation is that you're just not mature enough to accept not everything is made for you and have to lash onto this "politics" excuse to justify how you feel because you don't like to admit that you disapproval is routed through you own, selfish wants and desires. You see, my theory is you, for example, don't like the inclusion of woman you don't deem attractive enough, but don't want to admit that because you know it's misogynistic, so the inclusion of such characters becomes "political". However, you'll deem Ellie being gay in TLOU "creative liberty" because that doesn't bother you, even though, especially in TLOU 2, the writing has a strong social/political bias that the game is not shy about expressing through it's writing. Despite what I said, I would still describe Ellie's sexual orientation in TLOU as creative liberty, but there's no sense in denying the dev's make thier stance on the issue of LGBTQ rights very clear through the game, especially in Part 2. That's why when you say stuff like this; I don't believe you. Not only is it a contradiction as, like you said, "beauty is in the eye of the beholder", so you can't have a standard that isn't anything other than you own. Building your hopes and expectations based solely on your own perceptions is not anything to be ashamed of anyway. We all do it, it's human nature. However, it is not an excuse to be closed minded and ignorant. Like I said, I still read Ellie's sexual orientation as a creative liberty, mostly because I always see such things as a creative liberty. Even if, like I described in TLOU, there is at least some social/political purpose buried in creative pipeline, game dev's are 100% within their rights to design that creative pipeline exactly how they want, so even with a social/political message that is still very much creative liberty. So you see, I actually do stand for creative freedom, unlike those hypocrites out there who claim to stand for "creative liberty" when the truth is they're just using that as an excuse to attack inclusion they're not comfortable with and don't like being confronted with thier own prejudices. Sometimes I like the choices that are made, sometimes I don't and I own those opinions and never make stupid excuses for them and try to paint them as a general consensus to make myself feel better. I'd rather be wrong than lie. Ellie being gay, that's a creative liberty. Abby being more muscular than most men, that's a creative liberty. Thor being fat, that's a creative liberty. A Jotun being a young, black girl, that's a creative liberty. A character having a more natural looking, but arguably less attractive face, that's a creative liberty. The way the face's looked at launch in ME: Andromeda, that's a cock up. The point is you have every right not to like it, that's your role as the customer, but just be honest with yourself why you don't.
    1 point
  23. Your coming from a similar position to me to then. My uncle lived for music, he was a good guitarist and an even better drummer in his day. He even wrote a song celebrating me and my two brothers birthday (we're triplets). Sadly he couldn't really play in his later years due to complications with his health. I'm definitely making progress with Rocksmith as well as some other tutorials and tabs I've looked up on YouTube and online.
    1 point
  24. A great example to answer your question is the newer AC games. The armor is realistic in its setting, but also available is fantasy type armor to break away from the reality whenever you want. I love that they have beautiful gear options to suit your mood. I mean, you can be some god-like entity, or a tricked-out warrior, or humble civilian garb. As far as character designs, I prefer diversity. It would be ridiculous to customize every character, but at least customize the protagonist would be the best option to suit your needs. Side characters just need diversity. I mean, what is the big deal? Is it a sin? Does every being have to look alike? Hell no is what I say.
    1 point
  25. Honestly, it depends on the gaming universe itself. I don't really get drawn into this debate because it all depends on how the other characters look and if the design looks out of place in that game.
    1 point
  26. Lol - is it the Nigerian prince or the Indian tech company? I've gotten both before and I was laughing the entire time.
    1 point
  27. My very first Playstation 1 game was Winning Eleven Soccer. I can't remember what year the WE was but it was fun.
    1 point
  28. If you had played the game you would know TLOU is neither typical Hollywood nor the so called "SJW pandering" (I'm really getting quite sick of "gamers" banding any form of diversity as "SJW pandering". The same straight white man stories with the same straight white men doing the same straight white man things we've seen a million times is "creative liberty", but anything that deviates from that has to political for some reason, it's fucking stupid). However, I am interested on what you would do to make TLOU "deeper" because that's quite the bar you've set.
    1 point
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