Leaderboard
Popular Content
Showing content with the highest reputation on 11/18/2021 in all areas
-
GTA The Trilogy "Definitive Edition". Em, no it isn't
killamch89 reacted to Shagger for a topic
As I as sure most of you are aware, a collection of the PS2 era GTA games that have been "remastered" for modern hardware was released this week, and it's been a train wreck. There has been bad remasters before, Kingdoms of Amalur Re-Reckoning and Warcraft 3: Reforged come to mind, but I'm think this may be the worst. With bugs, glitches, performance issues and strange graphics that that make the games almost unplayable, that alone would be enough, but like KOA and Warcraft 3 they almost managed to ruin the old games buy pulling them from sale or "replacing" them with the new, inferior version. Rockstar have taken this even further by sniping mods for the old games as well, mods that look a hell of a lot better than what Grove Street Games could deliver. It only gets even worse from there. First there's the snarky attitude from Grove Street Game's CEO; The fact that PC players who bought the game can't access it right now and how Take Two and Rockstar are stalling on refunds, this really could be the worst. Anyone who, like me, almost bought this really dodged a bullet. This goes to show why you should never pre-order. Even when it's games that were "finished" 15-20 years ago, you can still trust the "AAA" game's industry to completely cock it up.1 point -
May want to have a VR Oculus/Meta Quest platform soon
Reality vs Adventure reacted to The Blackangel for a topic
I don't really know anything about the Oculus, but isn't it a VR gaming setup? If that's the case, I think @Reality vs Adventure is suggesting a board on the forum alongside the PlayStation, Xbox, Nintendo, PC, and Mobile boards. But like I said, I don't know much about it.1 point -
I still have my SEGA Genesis and Saturn which I just look at to appreciate how gaming consoles have developed over the years.1 point
-
Milestone Thread
Reality vs Adventure reacted to DC for a topic
Logically: @killamch89 or @skyfire But if I was a gambling man and feeling ambitious, I'd wager on an upset from @Crazycrab or @Reality vs Adventure1 point -
Milestone Thread
DC reacted to Reality vs Adventure for a topic
I'll wait till he's at 99,999 then I'll click enter for the 100,000th!!!1 point -
I had an issue a couple days ago due to a glitch in RDR2. In the train job during chapter one, the engineer grabs Arthur and you have to grapple with him to get him off you. The game wasn't letting me fight him. It literally wasn't letting me elbow him to get him off. So the engineer constantly beat me and threw me off the train. I tried shutting my PS4 off, and reloading the game, but it didn't fix it, so I eventually had to choose the skip option to skip the fight. And this wasn't the first time this same glitch has happened. Earlier this year, it wouldn't let me fire my gun. No matter what weapon I chose, it simply would not let me fire it. Neither in a mission, or if I was out hunting. No gun for me. So I had to erase my game, and start over. These kind of glitches in this game are pure fucking bullshit, but this kind are thankfully rare. The good ones are when a guy flies the entire length of town at the level of the rooftops, after an apparent Superman off screen punches him. Or when Uncle plays air banjo, yet still produces music.1 point
-
i believe that this explains everything xD1 point
-
For all you cat people... Jurassic Park but with a Cat
killamch89 reacted to The Blackangel for a topic
1 point -
I got new socks
killamch89 reacted to The Blackangel for a topic
I saw them online and had to have them.1 point -
Are you being serious right now mate 😂? So, you just up in the middle of the road and car jack any vehicle you see and drive off in real life 😂 😂.1 point
-
From time to time, I still get to give some gaming time to my Sega Saturn, and Genesis; also occasionally with PS2 when I visit my friend.1 point
-
1 point
-
Classic Gaming Day
PGen98 reacted to The Blackangel for a topic
This would be daily for me. I'm arguing with myself about which to hook up next. My N64 or my NES. I want to play both of them, but the small TV I keep by my PC setup for gaming can only take one at a time. At the moment, my SNES has been hooked up for a long ass time, and I've been playing and replaying Zelda for the most part. But it's time to make a change. I might go for my Atari 2600, or Sega Genesis, but it's not likely. And for those wondering, none of this is that worthless, vomit inducing flashback bullshit. These are the real systems. Not the emulator boxes that only LOOK like the systems.1 point -
Alright mate. I will definitely be looking forward to it sooner rather than later. Good playing mate.1 point
-
Do you guys remember the Sega Saturn?
PGen98 reacted to Head_Hunter for a topic
I wouldn't stress myself out trying to play non-japanese games via the Saturn edition. I just prefer playing the modernize games, at least it's easy to get going.1 point -
Is difficulty in games ever an accessibility issue? If so, when?
killamch89 reacted to Shagger for a topic
Honestly, I don't think game difficulty can be an accessibility issue because that is not where accessibility issues exist when they do. Problems with accessibility don't really come form video games themselves, but from some form of incompatibility from the individual playing the game. Difficulty is different, that is something developed within the core design of the game itself. Just because your reaction times, level of practice or stratagems aren't effective in one's efforts to succeed at a game, that does not make it an accessibility issue. All that really means is that you're... well... just not very good at that game or you have you difficulty set to high (I'll get back to that point). Accessibility, as well as the quality and compatibility of said accessibility, is all about how good and suitable the user interface (UI) is. That is how one physically recognises and interacts with the game. This interface comprises of two base elements, input and feedback. Input is, obviously, whatever one physically uses to actually control the game along with the software that tells the game how to respond to said control inputs made of what device it is. Feedback are the methods that a game will employ to show the player what effects thier control inputs are having as well as providing the information the player needs to make the decisions to make those inputs. Now, if one of those systems, input of feedback, has a flaw or fault, that is a problem to directly associate with UI itself. This could be a hardware issue like faulty control device (Werther it be mouse, keyboard, gamepad, racing wheel or whatever), a faulty monitor/TV or an issue with sound playback. It could also be a UI issue software if a game was to have bad graphics that don't convey the information accurately or in a way that's easy to understand of if the game is buggy or doesn't run well. This becomes a problem with accessibility when the UI works as specified, but has a compatibility problem with players with some form of impairment indigenous to themselves. A typical controller may work fine, but can only really be used by somebody with two functional hands, so that's an accessibility issue for someone who only has the full use of one hand. The solution of that comes from somebody developing controllers that can be used buy people accurately with only one hand. Likewise, the display and graphics may be very clear and conveys all the information accurately, but if someone has issues with thier sight or there's a language issue, that's not a problem with the game, that's an accessibility issue. That's where game developers can take steps to improve accessibility as part of the process to develop a game. Colour blind friendly options, subtitles, larger text displays, audio cues and so on. Getting back to the point I left at the start, I can think of one exception to rule that difficulty in games can't be an accessibility issue, and that would be difficulty settings in games. Like it or not, there are people who play games just to experience them as a narrative to explore. It is perfectly possible that thier reason for this could tie into a physical or metal ailment they have. So an argument could be made that difficulty is an accessibility issue when single player games only offer one difficulty option. That's another good reason games with one difficulty setting should not exist. This is especially true when the game is only interested in being as hard as possible (Looking at YOU the so-called "Soulsborne" games and all the hacks that copy them). There are obviously exceptions, I'd say certain platformers and interactive narratives can't really apply for example, but exceptions aside multiple difficulty options can help make a game accessible to wider variety of players and is a good thing. It doesn't actually take difficulty away either. If anything, it opens the door to more challenging experiences to those that want them. I know I said that stuff before, but there are folk in the gaming world who desperately need this drummed into thier skull, so I'll keep saying it until I'm cold and blue. Multiple difficulty settings in single player games are a good thing and should always be included minus some exceptions.1 point -
There are many portable apps on this below site. https://portableapps.com/1 point