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Showing content with the highest reputation on 01/30/2022 in all areas

  1. MMOs tend to let you remove them but that's more because of server limitations, or more cynically, making you spend more time picking them up in a subscription based game (time is money, after all.) I think the desire to remove them is tied to two problems: Fool me once, shame on you. Little Timmy Sticks has been kidnapped by a very hungry bear, and you've been offered a quest to rescue him. You take the request, and continue collecting other quests in town. You decide to do the nearest quest first, which is counting potatoes, and Momma Timmy Sticks isn't going to tell you to hurry up saving her boy. This is because few games have time-sensitivity, unless it's fear of missing out (FOMO) in the microtransaction shop. Be it due to limitations with coding NPCs to chase after you to remind you of progress, or rather lack thereof (which could be done in the days of the Infinity Engine), or the audience of today's games not liking time-sensitivity, side quests can be done at any pace you like, so there's no reason to get rid of them because they may be useful to you at some stage. Fool me twice, shame on me. As Kane points out, many games allow you to collapse them in their own seperate menu. Sometimes, especially in older games, the side quests aren't sorted from the main ones. This is particularly annoying in titles such as Baldur's Gate or Icewind Dale, where you can't know what quests are safe to progress in case you pass the point of no return with others. So the answer here is to make the user interface clearer: give quests different levels of significance (The Elder Scrolls V: Skyrim does this spectacularly well with main quests including those belonging to DLC, side quests, and miscellaneous quests) and their levels of completion. "Current quests," "Completed quests," and "Quests nearest to completion" are all good filters to have. Some solutions, including ones offered above, are thus: Scale Mail. A controversial topic in RPGs is the idea of zones scaling to you, meaning that enemies will always be a roughly appropriate challenge for your character. The difference in difficulty between The Elder Scrolls III: Morrowind and IV: Oblivion is night and day for a number of reasons, but most obvious is that in Morrowind the game doesn't change its enemies and their capabilities depending on your level, whereas Oblivion does. If you go somewhere too high level in Morrowind you'll die. In Oblivion, there's no such thing as any place too high levelled; difficulty is determined by your level and the incredibly generous difficulty slider. My point is that if you were to scale quest requirements, enemies and rewards to the player's level (if they finish the quest several levels higher) they should get rewards appropriate for the investment of time and skill. Therefore they spend (roughly) the same amount of time doing the quests as before but now get rewards they can use. No longer are you getting that lv.3 reward, you're getting that current level reward that makes it worth the time spent. Gone Shootin'. As said before, MMOs typically allow you to remove quests from your journal. They may also have achievements for doing all the quests in that zone, such as World of Warcraft's Loremaster achievements, which grant you a tabard as a status symbol. It's tangible proof that you've done the content, perhaps even absorbing the information. Plus achievements are frequently used by developers and publishers as a metric for who's doing what, to my understanding. I forget the specific word, analytics or something? Quality over Quantity. I will always prefer a good game over a long game. If the side quest adds nothing meaningful, I'd go as far as to say it shouldn't even be in the game, let alone be easy to ignore. Developers and I will undoubtedly disagree as to what adds how much to a game, but as someone who is grossly in favour of more games getting editors in to chop out the chaff, I'd say I'd rather have too few side quests than too many. Add DLC later if you must, and do it properly, not like the journals you get for the Skyrim anniversary edition. TL;DR - The removal of side-quests is a nice idea, but is an admittance of UI and game design failure and shortcomings. Rather than remove them, let's make them worth doing when we get them.
    2 points
  2. Assuming that it's true I have to strongly disagree. Not only is 500 hours is ridiculous, but the only realistic way to achieve that is to pad the game with a bunch of bullshit filler and grinding. How much of our free time do these fuckers want!? In my opinion for an open world game campaign (not including post game content) the sweet spot is around 35 - 50 hours, then up to 100 -150 hours for 100%.
    2 points
  3. I have a question that I feel like probably has an obvious answer, but I don’t know what it is. Why must one pay for a subscription like PS Plus to game online at all on a console? I get the need to pay for servers, but sometimes one does that directly through a game (i.e. Minecraft). So why must one also pay for PS Plus for this purpose?
    1 point
  4. I am extremely trypophobic. What that is, is a fear of small holes in large groups. Unfortunately mine also extends to bumps as well. In my case it is also potentially lethal. I would like to ask that if you are going to post an image in a thread you create, to put a tag or something in the title that would let me, (and others like me) know that there is something that would trigger the phobia, so that we know to stay the hell out of the thread. If you want an example of what I'm talking about you can see one in this thread here. There are also tons of images on google, but I'm not going to try to link any, as doing so could possibly stop my heart in the process. I know this is asking a lot, and I don't have the right to have everyone make special accommodations just for me. But if you can at least give a warning on posts like this, it could prolong my life and at least let me die peacefully instead of literally dying of fright. So I would appreciate it more than you could ever know. I'm sorry if this sounds overly dramatic, but on my end it's an extreme situation. My girl often has to come home from work just to "talk me down" so to speak, and get me through it.
    1 point
  5. @Kane99 @Heatman @Boblee @Withywarlock @Darth @kingpotato @StaceyPowers Please cast your vote in the poll above for this month's Member of the Month. The winner will receive $5 USD delivered via Paypal or Amazon digital giftcard. Member of the Month is generally awarded to the individual who had the biggest impact on the VGR Forum. This is generally in the form of contributing the most amount of posts in terms of quantity and/or quality, but can extend to referrals/promotion and other efforts to benefit the community. Voting closes February 5th at 10pm EST. You may vote for yourself and you are encouraged to ask your friends to sign-up to VGR and vote for you!
    1 point
  6. Couldn't agree more. I don't think he's remotely aware of what comments and points make him look like.
    1 point
  7. That's a good point. It seems they placed an abundance of resources in this game so let's hope it adds quality to the gameplay and not have the player travel across town for meet and greets. I think the reason for so many hours is because the game itself in it's missions allows you to choose to become a morally good community or become bandits and rule with force. So you need an abundance of missions to develop which direction you want to go. A game like that will probably have slip ups where you did something wrong, then have to build up again. That's what I imagine it will be like.
    1 point
  8. 1 point
  9. Shagger

    Origin

    Origin is to EA what what Steam is to Valve, their own indigenous PC Game store and launcher.
    1 point
  10. Blizzard has put out a lot of great games in the past, but their heyday is long gone. They did pretty good after the merger with Activision, but nothing spectacular. WoW being the only real exception. Diablo II did exceptionally well also, but it alone wouldn't have been enough to save the company. The merger pretty much saved their ass. And now with Microsoft backing them, a lot of jobs have been saved. Though as it is with any merger, there will be cutbacks and a lot of people will lose their jobs. It's the nature of the beast.
    1 point
  11. I know Dying Light 2 will be released on February, 2022, however, I know nothing about the story length and game play. I did a quick research and found that the total game is 500 hours long but you can complete the main story in 20 hours and main story and side quest in 80 hours.
    1 point
  12. Out of respect for your decision, I will remember to neither nominate, nor vote for you.
    1 point
  13. In any way, it's the poorer class that suffers the most. Their voices and their pain is ignored, because they don't have the money to contribute to the government war chest. It's money that makes your personal issues hold any value. The bottom class hold no value to the world. I grew up at the bottom of the bottom class. The privileged and upper class, they are the ones that fucking matter. Bill gates and I could be on trial for the exact same crime. He would get off because he has money which in turn makes his word believable, even though he was lying. I would be convicted because I don't have money which makes me a liar, even though I was telling the truth. No one cares about honesty. People only care about money. In today's world, money makes the person have value. Having no money makes you expendable. It also makes you misanthropic.
    1 point
  14. As I've made mention before, I'd appreciate not being included in these sorts of things because of my journalistic code of ethics. I will not cast a vote nor do I wish to be chosen to (potentially) receive a cash prize from a journalistic site. I can't begin to choose a single poster, and I've not been active enough lately to judge this month in particular. I wish the best of luck to all who can be chosen, and better luck next time to those who don't make it this month.
    1 point
  15. That's the first one that came to my mind immediately but you have done the honors already. Although, Hearts of Stone DLC was quite long with 19 hours for playthroughs and 10 hours of story content.
    1 point
  16. Just trying to picture someone doing that is really funny. I'm having a good Sunday already!!
    1 point
  17. It's the best decision of your year in gaming to avoid GTA trilogy like a plague. San Andreas is definitely a good guy.
    1 point
  18. Bedrock is server edition, it has no in gameplay different with other editions.
    1 point
  19. Let's just hope that this is still a vote about quality than quantity.
    1 point
  20. 1 point
  21. There needs to be a spoiler alert here. I've played it, but it's still a new game.
    1 point
  22. Blood and Wine for Witcher 3; large new map The Following for Dying Light; large new map
    1 point
  23. Ahhhhh, the sweet sweet smell of ego in the morning. Gimme that good stuff. Oh boy that's a strong ego.
    1 point
  24. Seriously, such cars or space ships are too sophisticated for me to understand them. Although, I'd love to see one in real life.
    1 point
  25. Shagger

    Game size

    As games are made to run at higher resolutions with more advanced graphics (thus, larger textures) with more animations, AI patterns and programming, they're going to take up more space, it's an inevitability of advances in game development. No doubt some publishers are guilty of of being lazy and not compressing games files like they could and leaving in dead code, but I'd say it's mostly about progress in the technology.
    1 point
  26. DC

    Community Chat #1

    Happy Saturday! How is everyone?
    1 point
  27. I think that they are working on the remake of Resident Evil : Code Veronic and if they are any serious about the game, they will be looking at perfecting it.
    1 point
  28. According to the source Game Rant which is where I normally go for game's updates, God of War Ragnarok is said to be bigger in every sense with how the world is going to be, the weapons and more enemies.
    1 point
  29. Seriously, there is nothing immersive about what happened with Joel in the TLOU 2. It was plain horror and painful.
    1 point
  30. Here is the video of Frankenstein's Mustang from Death Race. It really looked very cool with all the explanations.
    1 point
  31. If you look around the world, the regions/countries that are under military/militia rule are involved in more civil wars than anywhere else. They're straight up war torn regions. In the Vietnam war, the Vietcong would often massacre small villages and leave things behind to make it look like the US had done it. And in all honesty, the US had massacred a lot of villages, so it was impossible to tell if it was the US or the Vietcong that had done it. The evidence, however, led to the US, so we took the fall for it whether we had done it or not. Things like that are one of the smaller reasons that people spat on Vietnam vets returning from the war.
    1 point
  32. That's wonderful, I believe you'll change your mind loving GT 7 when it eventually comes into limelight.
    1 point
  33. What if the roles were reversed with males and females in the game? Would we still be having this discussion?
    1 point
  34. My thinking is that Take-two wants to gain more of a foothold in mobile gaming as they can put all their greedy monetization practices in and nobody will complain because the mobile gaming industry is a cesspool.
    1 point
  35. It's nice having you around once again my friend. I already seen that you're catching up little by little. Have fun!!
    1 point
  36. Definitely, they all come with Subtitles as long as they are being aired from outside Korea and some video players allows you to download subtitles.
    1 point
  37. skyfire

    Clash of Clans

    Besides the game servers mostly has bots now and not a lot of real players active there.
    1 point
  38. What the absolute hell is wrong with EA? New World has by an abysmal failure but not because it didn't sell well. In the first few weeks it was one of the most played games in the world. It was the constant blundering that has dwindled the player population down to nothing. People want new MMOs and a Harry Potter MMO would have been a smash hit as long as it was done well.
    1 point
  39. I don't want a ridiculously long story, I simply want a good one. There is no way the Dying Light 2's (made a small edit to this threads title) campaign can be that long without a stupid amount of padding.
    1 point
  40. I wonder how many gigabytes it's going to consume. I've been exited about this game and it seems to be a full plate for the fans. The game is oriented by how you play; you can make a morally good faction or go the other way and build a rogue faction. With all the game hours, I imagine it's split between the two choices. So 250 hours for each choice maybe. Or, hate to say it, but could be the wave of the future for gaming. Give us a ton of hours to complete in order to reach 500-600 hours of play to unlock NFT. But this game is on my list. Hmmm, I'm worried about bug issues with so many hours. So will I buy right awayt? Nope.
    1 point
  41. Speak for yourself. To each their own I say. I smoke from time to time myself and have no problems. I'd argue that cigarettes are alot worse. But that's just my opinion.
    0 points
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