I actually desperately want to say you're both wrong , but unfortunately I have to agree. The key to a strategy game, what literally makes a strategy game, is that it should take literally no skill to play. It may be cool that you can juggle chess pieces, but it won't make you better at chess. What true strategy game needs is an interface that's there to allow the player to oversee and situation with a vast verity of control options right there to implement thier idea's in a timely enough manner to execute them, it's no about skill and timing from a smaller scale perspective like what gamepads have been developed to do well. On console, the interface just isn't designed for this sort of thing, not like on PC whare the interface itself was designed to be a utility to begin with. Games like AoE were made to get the best out of that utility style interface, and why not? Console gamers have every right to enjoy these kinds of games if the want to, so I'm long way from objecting to them being made available to console gamers, but that doesn't change the fact that this is not a straightforward thing to port over and I highly doubt that even with the best effort the Xbox version will not be as easy to play as the PC version.