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Showing content with the highest reputation on 10/03/2024 in all areas

  1. The Legend of Zelda: Ocarina of Time captivated me. Its immersive world and memorable characters hooked me into gaming forever.
    1 point
  2. I can’t stand unskippable cutscenes, especially after dying multiple times. Just let me get back into the action already!
    1 point
  3. The combination of both is one of many paths to wisdom. But on their own, I would say experience is slightly more important. For example, I’ve always said that I’ll try anything twice. Twice because the first time may have been bad or great simply due to instance. So I try it a second time to verify my feeling about it. That way I know I gave it a fair shot. You can’t figure that out simply with knowledge. I’ve tried avocado twice. I absolutely hated it both times. The first one could have been because the avocado had gone bad. But because I hated it both times, I know I want no more of it. On the flip side, despite being a Nintendo chick, I tried PlayStation at its inception and absolutely loved the system.
    1 point
  4. It has to be my mathematics teacher at school. That man was always vibrant and had this huge presence that made everyone in school then took interest in mathematics by force. You can't dare not do your assignments when you should do so.
    1 point
  5. Contentment is way different from happiness. It is all about being okay with what you have and not worried about the things that you don't have yet. Someone can be happy about something and not contented with what they have, and that is the difference.
    1 point
  6. That's a spot on advice. I try to dust and clean the vent regularly and it has really helped to prevent dust buildup.
    1 point
  7. When it comes to multiplayer games, I enjoyed playing Mario Kart with my brothers growing up. We've had a lot of run playing that game when we were kids.
    1 point
  8. Usually, when a game disappoints me, I tend to get disappointed during the latter half of the game. However, there have been a few exceptions where I had instant buyer's remorse. The Legend of Zelda: Breath of the Wild. It looked amazing in the commercials, but as soon as I started playing, I realized that I would never be able to get rid of the weapon degradation, and that the cooking/crafting system was basically mandatory. Add to that the braindead dungeon design and the copy-paste shrines, and I was sick of the game long before I finished it. I beat it and will never play it again. Dark Souls 2. I still don't know how the creators of Demon's Souls, Dark Souls, Dark Souls 3, Bloodborne, and Elden Ring managed to make a game this poorly designed. I slogged through this game for 120+ hours and beat it just to spite the game. I will never play it again. And just recently, South Park: Snow Day. Unlike the previous two South Park games, this one is a 2000s-style low effort cash grab licensed game. All of the budget seems to have gone into the visuals, since those are the only part of the game that's any good. The game consists of only 5 missions/chapters, during which you do nothing but mow down waves of identical enemies Dynasty Warriors-style. There's no longer any exploration of any kind, and all of the missions have the same basic structure except for the third. Combat is extremely barebones, as there are no longer classes and only 3 melee weapons and 3 ranged weapons. And the game is freaking hard. I would have beaten it in less than 8 hours if it wasn't so damn difficult. I gave up playing on normal mode after Chapter 3, and this is coming from someone who beat Dark Souls 2 and has reached the final boss in RE3 Remake Nightmare Mode. What really makes it a pain in the butt is that if you die, you have to restart that entire mission from the beginning. I just beat it, and now it will sit on my shelf until I can give it to a co-worker who wanted to play it, as I have no intention of ever playing it again.
    1 point
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