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Showing content with the highest reputation on 10/20/2024 in all areas

  1. I always find it beautiful when a popular video game pays respects to a deceased fan of theirs, by inserting them in the game or inserting a note or an Easter egg referencing them. I think they did something for a World of Warcraft player who had passed away. They have a memorial for him in a certain area in the world. And I think there's been cases of other games paying respects to people who had passed on. Would you like to be memorialized in a video game like that? I'd be dead so I honestly wouldn't care, but I still think it's cool, because then that persons children or family can see that this person meant something to a lot of people. Or maybe just a few, but I still feel it's special for friends and family. What do you think? Would you want a memorial in your favorite video game after you died?
    1 point
  2. I agree with @killamch89, in no way do I think video games are purposely being made poorly so Youtube influencers will provide them more coverage (isn't that such a self-centered view by influencers??), but it's definitely rushing the dev cycle and trying to meet market timelines
    1 point
  3. CharlesK

    Gaming partner?

    This isn't important to me - gaming is like my own form of relaxation, and if she enjoys it with me, all the better.
    1 point
  4. I can definitely see where Alanah Pearce is coming from. There's definitely a rise in content focused on bad games, and I think it's a reflection of how the gaming industry is adapting to the current social media landscape. But I’m not sure if these games are made intentionally bad - maybe more so rushed to market without enough polish because publishers know they can still profit off the controversy and meme culture. It's a bit like the "so bad it's good" effect we see in other entertainment industries.
    1 point
  5. I’ve thought about it, but I’m unsure where to start. Consistency and finding a niche seem really important, though!
    1 point
  6. It's very hard to get anywhere with YouTube in this day of age, but it is certainly not the same platform it was back in 2015, or whatever. I was doing the same thing as others for the most part. Posting a lot of informative vlogs. I never got anywhere. It is very, very hard and time consuming. I also hate their 'You gotta wait 24 hours to be activated' policy. The idea of YouTube is that your content has to have a lot of wizardy editing talent, and a more "mutual" outlook, before you can even hope to get anywhere. Because 'being yourself' won't cut it in the corporate world when they prefer PG content. There's a YouTuber I follow, who said he got enticed by Google to switch things up, but he did not want to change just to please them, and then he got false flagged by haters, to the point where he admitted he lost full interest in covering video games. And I mean, nah. Why be a sheep? That would make you as bad as the Capcom fanboys. Google also takes a blind eye to the big YouTubers misbehaving, as they just get a slap on the wrist for getting out of line. But it depends what your channel covers to begin with. Controversy runs rampant online, so then if you unintentionally offend people, they'll come at you. It kind of bugged me how I was uploading similar rant videos to others, but the people online would always flock to the big channels, and I never got anywhere in the long run. What was somewhat odd about this was that I was saying similar things, even better than they were at times. Yet nobody noticed, apart from Google themselves. In fact, I exposed Capcom that much over the years for ripping off other games, that even Google started using my posts as answers on their main page. Seriously. I also have a rather thick accent and would get out of breath quickly when recording. But then on the gaming forums I was visiting, the activity just continued to see a big decline with only occasional contributions from stragglers, so it is not like people were noticing me much any more, compared to decades ago. The forums started to feel more like a diary. I also had this weirdo following me around for years, so he kept subscribing to me, and YouTube even allows these moronic stalkers to tag you unnoticed. Unfortunately, blocking idiots on YouTube is only a semi-useful procedure. They can still receive notifications of your activity. 'Blocked' should really mean 'banned 4 life' AKA 'GTFO K Thanx Bye' or something, where not only is commenting barred, they can no longer view you in general. But Google just doesn't care. Their report form is also very annoying to do on a phone as well, by the way. The mobile version of the report feature they have is just a fiddly little mess of a page, but they just never bother their asses to do anything about the abuse. In fact, if you put in the report that they are harassing you *BUT* also stealing your content, it's like this is to them technically two different matters you're complaining about. Like, what!? No, it's not... This is why a human reply is always better than an automated piece of trash, generic, pretty useless one. It means you can explain everything in one go instead of putting up with this stupid character limit malarkey, and ticking a few boxes-crap that Google prefers having around. Then again, please try to see it from their point of view. They're probably getting a gazillion of such reports every single day, with just a small tech team on hand there to deal with the administrative side of things. And they probably know people just enjoy false flagging others when they're being sour grapes.
    1 point
  7. I myself have a video gaming YouTube channel where I have posted my clips, past broadcasts and so much more in the past. I would love to have more time to create more video game content but at the moment, my main job is front and centre. Advice I would give to those who are wanting to start out with YouTube is have a plan, think about what you want to create whether it be tutorials, video game shorts, live stream videos etc and stick to it, find a schedule that works best for you to upload and stick to it, stay consistent. No one every succeeds over night and that is the same with YouTube, it could take months or years before you see success.
    1 point
  8. Why are you being so positive about something so clearly awful? First, who in thier right mind would suggest that dialogue written by a bot would "more character" than dialogue written by an actual human being? Go spend some time over on Joyfreak's forum, you'll quickly learn how much "character" bot's really have. Then there's tech demo you were so impressed by. The only reason Inworld Origins has a mostly positive review score is down to people making fun of how hysterically stupid the AI actually was. The joy in it was the unintentional hilarity, not because it was in any way impressive. Nor is the game's player stat's and downloads, especially for a free game (Screenshot taken from Inworld Origin's SteamDB page😞 So you see, some people downloaded it for a laugh, but the vast majority didn't download it at all, and I think I know why. And no, it's not lack of exposure. I mean that very video you embedded was from penguinz0, a channel with 14 million subs and has over 1 million view alone. It's done so poorly because it sets a terrible precedent. We don't want AI to replace actual voice actors and writers for several reasons. AI is still a long way off from even being capable of that at the level of quality we would expect for games anyway. However, even if AI could I'm actually a little horrified that you would see companies replacing writers and voice actors is a good idea! What about people's livelihoods? What about integrity of creative media? This is like Bobby Kotick's wet dream, selling a game without even paying people to make it. And you would actually support that? I know video games are not an entirely creative endeavour. I've even said so myself on this forum that I do not consider video games to be a forum of art. There is logic, rules, structure, engineering and yes, whether we like it or not, intended markets and demographics that all come into play when a game is designed, but that doesn't make the idea of AI replacing the people who do put thier idea's and creativity into these games a welcome prospect. It would be technically impressive if they pulled it off, but it would also be wrong. It can't really be considered a creative element without that human element. I'm not 100% against AI. I think it is interesting to see it being experimented with, even in creative media. I enjoy the AI band The Frostbite Orckings, for example. Even though thier music is AI generated, the entire idea and concept was the creative endeavour of an actual human being, and I'm OK with that. And truthfully, I don't actually mind Inworld Origins in concept either as that is clearly an experiment as much as it is anything else. Using AI instead of the creative mind of an actual human being to develop something that should be created with passion and care for a reason as soulless as saving money, that's a step too far. And that is, whether you are aware of it or not, what your trying sell as good thing here.
    1 point
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