I think games with historical settings should aim for a balance between historical accuracy and creative liberties. Total accuracy might appeal to history buffs but could alienate casual players or limit storytelling opportunities. For example, games like Assassin’s Creed sprinkle in historical facts but take liberties to weave compelling narratives. As long as the core essence of the time period is preserved, creative adjustments can make history feel alive and relatable without making it a dull history lesson.