Voltairus
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I can’t tell whether I’m tired of the remakes (or endless rumors of remakes) that we seem to get every week. On one hand, there have been some incredible remakes, like the Final Fantasy 7 remake. On the other hand, we’ve been disappointed by the unadulterated disaster that was Warcraft 3: Reforged. That’s why talk of a possible remake of The Simpsons: Hit & Run (2003) is both exciting and terrifying. One of the lead producers of the game told GamesRadar last October that he could see a remake or a remaster happening on different platforms. “It would have to take the parties who are in charge of the property to want that to happen and someone out there to decide that they were going to go out and do it,” Vlad Ceraldi said in the article. “But absolutely, it would be fun to explore those characters and that universe again, that work again.” While it may seem like a long shot, there is definitely a community still out there asking for a remake or remaster, so hopefully we see some better news before the television show hits its fortieth season. Due to these hopeful rumors, I decided it was time to take a stroll down Memory Evergreen Terrace and visit the Simpsons once again with the question of “Does this still hold up? Is it still fun? Should anyone play this game today?” Well, the only answer I can truly decide on is: FULL RETROSPECTIVE: https://gyglounge.com/retrospective-the-simpsons-hit-run/
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Initially, I was blown away by the graphics. It starts off in first person, and for those few minutes, it felt like it was going to have a feel similar to 2017’s Resident Evil 7. But even when it switched to the third-person, over-the-shoulder viewpoint we’ve gotten used to in the series, it wasn’t disappointing. The controls, graphics and atmosphere all felt very similar to the Resident Evil 2 remake. All was well. Even when I had my first encounter with Nemesis, everything was good. The character models were excellent, and so was the detail put into the environment. The first bit of the story was great, and I was hooked. But then I started fighting the zombies. Good lord. They added a button combination for dodging the zombies. Can’t dodge for one reason or another? Too bad, here’s a bunch of damage. Want to try and take them out before you get too close? Good idea, hope you have a full mag to dedicate to headshots. And even if you do, here’s a zombie sneaking up on you from behind. Nice try, you old, fuckin’ casual. Full review: http://gyglounge.com/resident-evil-3-remake-review-shoot-em-up-filled-with-frustration/
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Bought this game for my wife. She loves it. I made her the primary account because I was aware of the shenanigans that goes on for the secondary player on the same Switch. It really ruins the game for me that I can't get a shovel because I cant donate bugs/fish to Tom Nook. This prevents me from getting iron and making an axe, which unlocks more skill sets in the game that could make it actually enjoyable. That's my player 2 take. Sure its great if you are the only one playing.
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There's been a lot of speculation about the decline of E3 over the past few years. Especially in 2019, when Sony didn't even show up. Now with quarantine cancelling events and everyone moving toward directs and new buzz about the Summer Game Fest, do you think E3 will even return in 2021 or will this just be the beginning of the end for the convention?
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Donkey Kong Country - SNES Twisted Metal 2 - PS1 Mario Party 2 - N64
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kingpotato reacted to a post in a topic: FF7 Remake is better than expected because it distanced itself from the original
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This game is fun. Not sure if i like the sieges though. Its not as dynamic as Rome 2.
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Where should the next fallout take place
Voltairus replied to TheSteelyardDweller's topic in Video Games
Honestly it shouldn’t take place anywhere. Bethesda needs to come up with some new franchises instead of relying on two. -
Why Until Dawn is the game for the non-gamer in your life
Voltairus replied to Voltairus's topic in Playstation
I feel ya. I’m kind of a perfectionist so I was mad when I got some of my characters killed. But it was fun replaying the game and making better decisions or getting characters killed in different ways! -
My wife isn’t a gamer. The only games we played together over the past 7 years of our relationship were LittleBigPlanet, Overcooked and Mario Party. Those games only captured her attention for maybe 30 minutes before she got bored and started scrolling on her phone. Finding PS4 games we could both enjoy proved to be a challenge. She prefers to watch Law & Order: SVU or some serial killer documentary on Netflix. I like horror and fantasy. So when I discovered a review of Until Dawn on Youtube, it felt like the perfect game for us. In this interactive horror game, you try to keep eight teens alive as a maniac stalks them outside a mountain lodge the following winter after two of their friends disappeared in a blizzard. Until Dawn was right up her alley – there’s crime, mystery, a killer on the loose and a satisfactory twist at the end. Better yet, our decisions determined whether certain characters would live or die at multiple points in the story. Full review: http://gyglounge.com/until-dawn-murdering-teenagers-made-wife-gamer/
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Crazycrab reacted to a post in a topic: FF7 Remake is better than expected because it distanced itself from the original
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Remaking an old game is both a huge compliment and a biting insult. On one hand, you’re saying that this game is a beloved classic, and we need to devote resources toward recreating its brilliance for a modern audience. But then again, you’re also saying that this game doesn’t hold up to today’s standards, and it needs an update to remain relevant. Whether it’s simply a cosmetic makeover (like most HD remasters), or a ground-up overhaul that changes the game’s design (like Resident Evil 2 and 3’s remakes), the message is clear: these remakes are meant to replace the originals. That’s what most people assumed Final Fantasy VII Remake was going to do. A straight retelling with prettier graphics and a new battle system would’ve been well-received, and for much of FF7R’s runtime, that’s exactly what it is. But by the time the credits roll, you realize that this game was never meant to be a replacement to the PS1 classic. In fact, I’d say that only people with at least a passing knowledge of the original game will fully grasp what the remake is trying to accomplish. It’s a companion piece, a love letter, a reverent yet subversive remix. It’s not the game I thought it would be, and it’s all the better for it. FULL REVIEW: http://gyglounge.com/final-fantasy-vii-remake-a-refreshing-twist-on-a-classic/