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m76

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Everything posted by m76

  1. I draw a blank every time I need to name a character. I can't think of a name if my life depended on it. So I usually just end up naming the character something stupid or a name I heard recently.
  2. I traded it in for another game, I don't even remember what.
  3. I keep the games while I Have the console and usually sell them as a bundle deal. I think I sold exactly one game: GTAV for the PS3, when I got the superior PC version.
  4. I never thought of myself as a collector, so I never gave a second though to game preservation either. As such I always sold my earlier gen consoles without a second thought after I purchased the next one. I used to have a few C64s, but I think they were discarded a few years ago thinking we can play games on emulators if we want. Which is true, but still there is something about owning the physical device, so I regret getting rid of them now.
  5. Yeah, "it breaks the game" just means they can't be bothered to make the necessary changes to make it work. They are taking the lazy approach.
  6. It's just like using a drone in Ghost Recon. Exact same mechanics. I don't know which game did it first, but since it is the same company it is possible that it was made by the same people even. My favorite mechanic is Driver San Francisco where you can posess any random driver.
  7. My father was like that, he'd replay his favorite games 10 or even 20 times.
  8. I quit lot of games without finishing them, but usually within the first few hours. If I can get to the middle of a game, then I'll most likely make it to the end.
  9. 99% of all games I've ever played. I see little point in re-playing games, they loose their novelty. Even if I Liked them very much re-playing them won't bring the same enjoyment. For me most of the fun comes from exploring the story and the world, everything else is just the means to it. So after I experienced the story and explored the world to my satisfaction games have very little interest to me, unless they offer some twist that makes every playthrough unique and unpredictable.
  10. Frankly I'd not change that much on my current setup. Maybe add a room scale VR set and upgrade my racing wheel to a better one. Oh yeah and I'd get the most expensive exclusive chair I could get because I'm always struggling with those.
  11. if a game offers no goals I find engaging or worthy I loose interest in playing it. I'm not going to wander aimlessly to look for things to do, at least not for very long before I abandon the game.
  12. When a game finds success there is usually one thing that always happens: A sequel gets made for it. For this topic let's talk about successful games where their sequel failed to live up to the high bar set by the first game. Here is my list: Audiosurf: I still occasionally play the original, but the sequel is just not as fun or engaging, so I barely played it when it came out and went back to the first one Defense Grid: Same here, I finished the second game once and never touched it again, it is soulless and sterile compared to the first, which I keep regularly playing to this day Far Cry: The second game couldn't have less in common with the first, which was immersive had great graphics and was enjoyable. The second one is frustrating, sacrificing immersion for weird mechanics and doesn't look nearly as good. Mafia: The first game is one of the best games of all time. The second is an unfinished mess Need for Speed: The first one was a car enthusiast's dream, the second one is much less impressive and become a generic arcade racer. Test Drive Unlimited: The first game is the ultimate street driving game, but the second fails to add anything of worth and is more an NFS wannabe than it's own thing.
  13. Playing the game is satisfying and the controls are perfectly designed and self explanatory. There is no jankiness or awkwardness to it. The game mechanics are well designed. I never felt the game is cheating. My inputs perfectly translated to the game, I never lost because the game did something I did not intend. There is clear audible feedback for hits, you know what you have to do instinctively. I never felt herded in the game. I could explore at my own pace without penalty, could choose my own playstyle freely. Stealth is just as effective and satisfying as open combat, the game is well balanced and does not try to push you towards either. In fact this might have been the most well rounded game gamplay wise that I played in a long long time.
  14. I wanted to love this game, but it just wouldn't let me. In fact it did everything to the opposite effect, and at some point you just have to give up trying. The Ascent review
  15. I don't think a company that is known for narrative driven single player games, making an MMO shooter is a good idea in theory. But I don't think MMOs are a good idea to begin with. And I did play Anthem, and my takeaway was that if they hadn't forced the multiplayer and live service aspects it could've been a great game, because the foundations were solid. It had lots of potential.
  16. Trespasser - The open world Jurassic Park survival game. It was at least 15 years ahead of its time. I liked the idea that everything is physics based in it, even aiming and picking up objects. But the execution was a product of the technical limitations of the time.
  17. The Homeless Chapter in Beyond Two Souls Peace to the Fallen in COD:Infinite Warfare
  18. Games are the only immersive form of entertainment for me. Immersion comes from the reactions to the actions you perform in game. The more realistic those are, the more immersive the game. In non-interactive media you do not participate in the events, you remain strictly behind the 4th wall.
  19. XCOM2, because it never gets old. Procedural maps and unpredictable outcomes make sure of that.
  20. Beyond Two Souls But I don't particularly think it's about the game, it's just what I happened to be playing at my lowest time.
  21. Believe it or not playing Mass Effect has taken a lot of convincing from others. On my first try I dismissed it as a drag with terrible inventory, and clunky shooting, halfway through the first Citadel segment right after Eden Prime.
  22. Zero. If the crafting in a game is not self explanatory and intuitive enough to instantly understand it, I'll just ignore it.
  23. I hate it when doors close on their own period, even if you can reopen them.
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