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StaceyPowers

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Everything posted by StaceyPowers

  1. Are there any deal-breakers for you in deciding to play a game specifically related to game content? For example, @The Blackangel has mentioned she will not kill a rat in a game for any reason, so if rat-killing is required, the game is out.
  2. Generally, I expect really hard areas to be well away from newbie areas in open world games, but sometimes surprisingly tough areas are right nearby. As an example, I was surprised to find a Centurion in Shimmermist Cave in Skyrim given its proximity to Whiterun. Also, there is that notorious deathclaw area right near Goodsprings in Fallout: NV. What are some other examples?
  3. I ruined a lot of sex shouting "The Elder Scrolls V: Skyrim."
  4. @Withywarlock I'm not sure I can think of any, honestly. I think most of the games I have played so far have been tonally consistent.
  5. Nothing so much as what you described, no! Though I did not like having to kill the pig in A Plague Tale: Innocence.
  6. Could video games help us combat or adapt to climate change in any way, even by just raising climate awareness or demonstrating simulated versions of possible solutions (i.e. I would to see a solarpunk open world that shows off what a city of the future could be like)? Have you seen any examples of games that have already done this?
  7. Have you ever been really interested in playing a particular game, only to decide later down the line that you do not want to play it? If so, what ended up changing your mind?
  8. Are there any games you have played that genuinely traumatized you in some fashion? What about them disturbed you?
  9. What are some games that feature wildly unexpected tone changes? In which games do they work well, and in which do you think they just make the games feel uneven?
  10. Are there aspects of gaming you initially did not really “get,” but later learned to appreciate? When I played MUDs, for example, I really didn’t get why anyone did quests. But in single player RPGs, I obviously learned to enjoy them.
  11. On average, how much time passes between you buying a game and playing it? I realize it might be quite hard to figure this out, if it is sometimes days and sometimes years! I think with me, it probably averages out to about half a year.
  12. I’ve also had good experiences with Converter App, and would recommend it. Tbh, it’s also the only one I’ve tried recently. What else is out there?
  13. I agree with @DC - Crosswordle is ingenious. I also like those Fallout hack puzzles that are in this same vein, which is saying something, since I usually dislike puzzles in video games. I'm also curious what people here think of the "daily" nature of Wordle. For you, is that part of what draws you back time and again--the scarcity?
  14. @Withywarlock For me, The Shivering Isles for Oblivion, as @Crazycrab mentioned, as well as DA: Origins: Awakening, as @m76 pointed out. Both of these beat their base games (which are both great games). Okay, well, I like DA: Origins' companions better than Awakening's, but I find Awakening's plot much more interesting. I'd mention the Citadel DLC for ME3 as well, but I'm not sure I'd call it "better." It is arguably my favourite part of the series, but it clearly builds upon what the base games are all about. Plus, I like ME3 much more than most seem to, including the ending (note that I only ever played the patched version though).
  15. Try making a game reference you think that no one here may recognize, at least from their own gaming experience. I will start: “you are in a maze of twisty little passages all alike.”
  16. What makes devs remove functionality from subsequent games in series? To give two examples: ES Oblivion lets you do custom spells and has tons of conjuration options. Both of these features are gone in Skyrim. In DA: Inquisition, you have way less control over combat than you did back in Origins. Why do series backtrack on things that were clearly good?
  17. Do your pets hang out with you when you game? One of my cats usually does, but the other doesn’t.
  18. How often (if ever) do you buy video games the week they release? What factors go into that decision? For me, it is mostly pricing.
  19. Are there any DLCs you think are better than their base games? What do you think makes them better?
  20. I tend to make piles of manual saves out of concern about bugs, but when manual saving is what's causing bugs ... =D
  21. That's helpful feedback. I'll rely on it as much as I can going forward.
  22. @Shagger @killamch89 The game in question is The Outer Worlds--although it made me realize I did not know the answer in general. I thought it seemed inconsistent between games, but was not sure if this was so or if I was just getting confused.
  23. The funniest and most painful part to me was that it was literally the girlfriend of the person giving me my orders who was reporting the plans =D
  24. The sensitivity controls in my game were useless, but you have given me some great ideas to consider! You also explained exactly why the issue exists, so thank you for both. And indeed, the ergonomic advantage of the controller is why I am trying to use it for this.
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