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Everything posted by StaceyPowers
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Sometimes developers cut corners with dungeon design. In the worst cases, they may reuse the same few dungeons again and again with small modifications and/or different items and enemies (looking at you, Dragon Age 2). When you run into this sort of laziness, does it annoy you a little or a lot?
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What are some professions you would like to see job simulator games made for?
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Do you find most of the games you play are little indie releases, or big AAA games?
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What are some games where you actually like the gameplay better in the sequel than the original? For instance, while I think I prefer the original BioShock to BioShock 2 just slightly in general, I do actually prefer BioShock 2’s gameplay.
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What are some games that feature surprisingly long DLCs in relation to their base games? As an example, Minerva’s Den is quite a long DLC in relation to BioShock 2.
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Is there no tutorial at all in Minecraft?
StaceyPowers replied to StaceyPowers's topic in Video Games
@skyfire and @Empire Thank you for the resources! -
When you have a weird little slice of time to fill and you want to game, what do you play? For example, say you just finished a game, and you have 20 minutes before you want to quit gaming for the day. What do you fill that gap with?
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Are there any games that make you feel both relaxed and stressed out at the exact same time? So far, this is the impression I get of Minecraft. But maybe the stress part wears off once I figure out what I am doing.
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What are your favorite video game music covers? Please share.
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I thought I would start a thread where we can share screenshots of anything cool we have built in any game (Minecraft, No Man’s Sky, etc. etc.).
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Does Minecraft have absolutely no tutorial? I feel quite lost trying to get started without one. So far, I have largely accomplished dying many times.
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What are the coolest bases you have ever seen in No Man’s Sky?
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I am very new to No Man’s Sky. Does anyone have any tips for the easiest way to build a bridge across a canyon? I was trying to do it with the terrain manipulator, and getting nowhere.
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VGR Member of the Month - January 2022 Nominations
StaceyPowers replied to DC's topic in General Chat
I've won it in the past, and I don't have a habit of bowing out, but it is true I'd prefer someone else to win. -
VGR Member of the Month - January 2022 Nominations
StaceyPowers replied to DC's topic in General Chat
I nominate @kingpotato for his many thoughtful replies 🙂 -
I am very new to No Man’s Sky. The other day I was flying over a planet’s surface and looking out at the scenery, and I realized that if I did not stop and land at any specific spot that interested me, chances were I’d never find it again due to the sheer size of the game. So, in a way, every moment I decided not to land had a consequence, since I was skipping non-repeatable experiences. What are some other games that are like this?
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What are some games that you specifically think should have prequels made? What would you want the prequels to focus on?
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Even really solid sequels often get short shrift, and sometimes I wonder if it is because sequels, however good they are, tend to simply be less memorable than originals. Our first experience of something is novel and fresh, so it sticks in our minds longer. What do you think?
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When you are playing a sandbox game, how do you typically decide on goals for yourself?
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I know a lot of people feel the quests in No Man’s Sky are a bit tedious. I am wondering how much of the main quest line folks here completed before just going off and doing your own thing?