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Everything posted by StaceyPowers
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Today I saw Star Citizen selling an in-game ship for $40,000 USD. I cannot imagine paying this even if I had billions of dollars, unless it was purely to support a game (i.e. really more of a donation). What are some other examples of insanely expensive items in MMOs?
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In TLOU: Left Behind and TLOU 2, there are parts where you can set your enemies on each other. What are some other games that feature a similar mechanic?
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What are some games that require you to just patiently sit and wait for something to happen to help you through fights? For example, in TLOU 2, there are fights where you need to sit behind cover and wait for your enemies to clear out each other.
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What are some games that allow you to have a huge amount of tactical control over how you direct and manage your followers? Speaking specifically here about single player games.
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No matter what game I am playing, I consistently walk right into traps. This even typically happens if a follower gives me a warning; I am too hyperfocused on something else. Do you stumble into most traps, or successfully evade them?
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What are your feelings about boss fights where you have to wade through like a stage 1, then a stage 2, then a stage 3? Like where you bring the boss’s health bar down to what looks like zero, and then have to do it all over again? I find them tedious but tolerable if I know that’s what’s coming, but I get frustrated if it isn’t clear at the outset since it messes up supply management.
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What games do you feel are surprisingly easy?
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Are there any game companies you actively boycott?
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Series where instalments are best viewed as standalones?
StaceyPowers posted a topic in Gaming Forum
Are there any game series where you feel the games are perceived better if one thinks of them as standalone titles set in one universe, rather than belonging to one full “arc”? Like, I would say this is true about Dragon Age. -
Games you were briefly obsessed with, and then bored by?
StaceyPowers posted a topic in Gaming Forum
Are there any games that you just could not stop playing originally after you bought them, but after a while, you found they grew stale and dull? -
To some extent, some games are designed to be somewhat frustrating, and to test the player’s patience. Do you enjoy playing games that cause you to feel frustration? In what situations? What separates “good” from “bad” frustration while gaming? And can even “good” frustration go too far? On a similar note, how much of the frustration do you feel when playing certain games do you think comes from the way the game was made versus your own expectations?
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What are the best games from the past year that got very little media attention?