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Everything posted by StaceyPowers
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Some video games make locations feel more lifelike, real, and like I am “in” them than others, but I have a hard time placing what makes a setting feel real. Something to do with audio mixing, I think? I’m not sure. Thoughts on this?
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Do you have any ideas for what you want the setting for the next BioShock game to be? Aside from just wanting it to be a completely new location, I am up for anything, so long as the spirit of the series is roughly intact.
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When you are playing a new game, do you research when to play DLCs, or do you just guess?
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Many games offer the option of dismissing various party members permanently. I never do this, because I figure I will miss out on interesting interactions, even if I do not like the person and rarely use them on missions. Does anyone else dismiss party members permanently? What motivates you to do so?
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Large scale shooters have become very popular, but I have little experience with them. Do you like them, and do you prefer them over small scale shooters or not?
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Does anyone else share my tendency to overlook the special commands available for one’s party in combat for a long time after starting a new game? I don’t know why, but I often find them overwhelming.
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What are some games that have clever names for quests? Like Obsidian has clever quest name schemes in its games—the quests in Fallout NV are named after old songs, and the quests in The Outer Worlds are references to scifi books and stories.
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What opportunities do you think developers most commonly overlook (or simply ignore) for making improvements with game remasters?
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Why do so few games feature climbable ladders? Is it because they tend to be especially buggy or something? (I know this was a problem in The Outer Worlds, a rare game with climbable ladders—companions would climb them out into space during dialogue with other followers, and then promptly die) Or is there some other issue with them? It does not seem like it should be a difficult thing to include in games, and yet apparently it is.
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I’ve seen so many people complain that they didn’t get into DA II/Inquisition because they had fewer dark fantasy/horror elements than Origins. This didn’t phase me much, and I realized genre isn’t as important to me. How important is genre for you in general in games?
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What developers do the best job supporting their games, both at launch and long after?
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As much as a hard fight can intimidate me in a game, nothing seems to intimidate me more than having to sneak around enemies and not engage or be seen. Which is more daunting for you?
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In MMOs, do you talk to people? How much? How little? Does it depend on which games you are playing?
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What games provide the best commentary on the social and political issues of our times, whether directly or indirectly?
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I really love the bleak dystopian humour of games like Fallout, The Outer Worlds, and BioShock. What are some other games with a similar sense of humour?
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I was surprised/impressed with the representation of Parvati as an ace character in The Outer Worlds. What are some other characters that are clearly and well written as asexual in gaming?
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I think it was "Math Blaster"? I liked as a kid.