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Everything posted by StaceyPowers
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What are some of your favorite pieces of game-related concept art?
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Do you find it easy to miss instructions in video games?
StaceyPowers posted a topic in Gaming Forum
I notice I easily miss on-screen instructions in games, even those that are permanently stamped on menu screens. Do others have this problem? -
You might be aware Jonathan Nolan and Lisa Joy are apparently adapting Fallout into a series for Amazon Prime. What do you want to see from the series? I don’t think there is a particular place/time I’d demand, but as long as the tone is right, the weird humour is intact, and the social commentary the games make is also present, I’ll be excited.
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Sometimes I meet people I wouldn’t hesitate to call “gamers” who have a hard time calling themselves such for various reasons, i.e. “But I only play one game all the time,” or “I don’t play new games.” I almost feel like this reminds me of “impostor syndrome.” Does anyone here feel like they have a sort of gamer impostor syndrome?
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What open world games are recommended for just random silly chaos in the streets and such?
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If you have played one MMO for many years, how close is it to the original game you remember playing in the olden days? Is it still similar, or barely recognizable?
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Unpopular opinion: The ending of Mass Effect 3 is good
StaceyPowers replied to StaceyPowers's topic in Video Games
I think they created the AI to preserve life. The Reapers only kept harvesting and hitting reset because organics kept building AIs, turning against them, and prompting their AIs to wipe them out. -
Oh come on, you know you love BlamCo Mac & Cheese, lightly irradiated with a dash of salt.
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I would like to ask the forum an extremely important favor
StaceyPowers replied to The Blackangel's topic in General Chat
I would be so excited for you to play TLOU! I've never seen the option to unlock 😕 But then, I wasn't looking for it either. -
What makes you laugh uncontrollably while gaming?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
My memories of Fairfax were largely of affluent suburbans, many of them defense contractors/ex-military. I always thought of it as a fairly sugar-coated place--toxic in its way, but usually by being kind of repressive? It sounds like your workplace was really messed up! I'm autistic too, by the way, and also enjoy metal 🙂 -
Well over a year now. It struggles with image search sometimes and with specific niche queries (i.e. some video game questions), but for most random searches, it has been just fine. It plants a tree for every 45 searches or so. I am up to several hundred at least now. It keeps a counter as well in case you are curious about your approximate tree contribution.
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I like Ecosia. It plants trees.
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Nearly 80% of video game characters are male
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
I've only read one Bond book, but I actually thought Craig played the closest fit to the original character Ian Fleming wrote about. -
Just finished first playthrough of Mass Effect series. I thought I’d hate the ending because of everything I heard, but I actually loved it. That said, I played the Extended Cut version that fixed the issue with the exploding relays (which sounds like it was a genuine writing oversight). I have no major complaints.
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I so often see players who feel they were “robbed” of their choices or the meaning of those choices in video games if they do not have 100% micromanagement of the constraints for those choices and their outcomes. I do not get this. Choices do not work this way at all in RL. Why would they in a game? Choices are frequently made in a compromised set of conditions.
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One common complaint about the ending of Mass Effect 3 is that you are presented with three choices. These determine certain outcomes, and gamers wanted more permutations of results. But I feel like the entire series of ME was one long series of endings. By the time one reached the final choice, one had already made choices that determined outcomes for individuals, species, etc. Do you feel such games have just one "ending," or many?
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If players dislike something about a video game story, there is sometimes extreme pressure on devs to change it. You don’t see this that often with books, movies, etc. Personally, I think this is rather ridiculous—creators make the products they want, market demand determines if it sells, end of story. Debates about story content are an issue of subjective values, not quality.
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Do you rely on any embarrassing cheats in video games? When there is a difficulty spike in Dragon Age Inquisition, my usual response is to run my team out of range periodically so everyone comes back to life with half health. And that is on casual mode. Pretty bad.
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I’m having an issue where my DualSense light bar blinks orange a single time upon being plugged into a wall socket, and then does nothing. Anyone know what I’m doing wrong?
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What are the most painful goodbyes you have had in video games? For me, it was saying goodbye to my LI in ME 3 the last time I knew we'd talk.
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What is your longest VR gaming session? Did you get motion sick, or not?
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Is there a deal-breaker that consistently ruins video game endings for you?