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Everything posted by StaceyPowers
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Are there quests you do every time you play Skyrim? Some of mine include the Forsworn Conspiracy, the Blessings of Nature, Rise in the East, A Night to Remember, Missing in Action, and all prerequisite quests to get Mjoll as a companion.
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What games feature the best and worst driving mechanics?
StaceyPowers posted a topic in Gaming Forum
What video games have you played with awesome driving mechanics? And which ones have you played with terrible driving mechanics? What made them good or bad? -
So, basically you would say that video games are not art, but may contain elements of art? "A painting or a statue has no practical purpose, purely creative." I'm not sure I feel the same way. Theoretically, it exists to fill top-of-the-pyramid needs in Maslow terms. As these may contribute to the well-being of an organism, I would say that is quite practical (not to say the object may not have intrinsic value of its own). "Make you think, make you feel, but's a reaction created only by the admirer, not the object." I see what you mean, although I think I'd lean toward the theory that both are involved. Even a very abstract piece of art or something as ambiguous as an instrumental piece of music may invoke extremely similar responses in different admirers, suggesting that some aspects of design can reliably produce certain responses in a viewer or listener. Indeed, this may even occur if the artist is an AI, building a piece entirely without conscious intention.
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What is your emotional reaction when a player next to you is raging? I always worry that they will destroy the controller. I also always kind of worry they will turn their rage on me for introducing them to the game.
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Dawnguard ended up being my favorite content in Skyrim, aside from all the PS3 bugs. A more lifelike companion, really nice quest rewards (i.e. Arvak, Auriel’s bow), some of the most beautiful locations and music in the game, and getting to learn more about the Falmer all made it worth the cost of the DLC.
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In Skyrim, if you kill soldiers escorting a prisoner and let the prisoner go, he will often report your crime to the hold, and then you get fined. I find this action really illogical, but so much so I don’t feel that bad about killing the prisoner/witness. I feel like the entire episode is just an arifact of bad development. What are some similar examples of such things from other games?
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Have you supported any games through Kickstarter? Were you happy with the resulting products?
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Did you ever do anything that got you banned from a game? Or were you ever banned unfairly?
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Do you mind backtracking in games (visiting previous locations, repeating levels, killing enemies you already killed, etc.)? Under what circumstances does it bother you? Under which do you not mind it?
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Has anyone played Subnautica? My friend was telling me about this game yesterday very effusively. I wondered what others here thought of it.
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What are some examples of that? I mean, if you create an art for no purpose but itself, doesn't that still make a statement about meaning and value, and challenge the way people think and feel about things? It seems almost impossible to me to entirely divorce purpose from an act, including creation or destruction.
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How do you rally when you’re about to die in a tough fight?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
Exactly! Same! -
Not necessarily for me. It the pros of what I achieved and experienced outweigh the cons of my weighty regrets, it's preferable. Plus, regrets can lead to good things too, depending on what does with them. If you've ever watched the reboot of Doctor Who, for example, that is in some respects the basis for the entire show. An immortal being driven in large part by his regrets for his role in a war keeps trying to compensate by helping other people. He largely keeps the universe from falling apart.
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If I'm seeing and hearing and feeling the world though, even if it cannot feel, hear or see me, I think that is a type of unidirectional interaction? My literal brain is struggling with this. That I think I might be okay with over oblivion, but I'm not sure. But if I'm just trapped in a void, definitely delete me.
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In what ways would you prefer real life were more like video games? My thoughts: -When you learn the rules in a game, you can consistently be rewarded for performing tasks. Not so IRL. -I’m physically fully functional in games, and don’t get catastrophically sick or injured. That’d be nice. -Work and cash are so easy to come by in games.