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Everything posted by StaceyPowers
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What are some surreal video games?
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What game’s concepts of good and evil match your own most closely?
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I noticed an option to turn off/automate all choices in a game last night, and thought it weird. What is the appeal of such an option?
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You know those paragon/renegade choices in cutscenes where you have to push L1/R1 in a hurry? Do you love them or hate them? I find them frustrating, but I do have to admit they mirror what it is like to have to make a split-second, high-pressure, confusing moral decision without time for full conscious thought.
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The whole time I was at the Lesuss Monastery in Mass Effect 3, I kept flashing back to BioShock 2. Then I realized the Banshees sound like the Big Sisters, and there are some deco influences in the architecture. Anyone else notice the parallels?
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You put perfectly into words something I always struggle to explain!
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Game characters who give us great examples of how to live
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
I can see why you would find that irksome. -
Same here! I love driving, especially by myself. But I can't stand the train or bus. I support public transit as a thing, but I just don't like doing it.
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That is awesome! I was 15. Where were you when I was in high school? It was so lonely.
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I can relate. Aside from one weekend trip and another where I had to go move stuff from storage and another where I was moving cross-country, I haven't been on a "vacation" since before I graduated high school.
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At what age did you discover goth?
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Find out what he's like now and decide if I like him back, I guess.
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Wow, that's terrible. My effective tax rate seems to be somewhere between 25-30%, I make a reasonable amount of money, and I still struggle to get by in the US. I can't imagine how you pay the bills.
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Interesting you list the last one, considering I actually think tactical combat in games like TLOU could be classified as a kind of melding of puzzle and fighting.
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The context by which each person here defines "heroic" was what I was looking for. Subjective definitions, not a global one.
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What is it like there in the present?
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I have noticed many gamers are very adverse to not having choices in video games. I can imagine scenarios where that might irk me, but on the whole, I often don’t care. Times I don’t mind not having choices: -When playing a specific character and it is their story and decision, not mine (i.e. TLOU, BioShock Infinite). -When choices are removed to make a point/demonstrate our limitations (i.e. in Spec Ops: The Line). -When we wouldn't realistically be able to do or stop something for lack of information/etc. (i.e. DA 2). Are there situations where you also don’t mind not having choices/control?
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Do you have an all-time favorite gaming memory? I think mine was a moment while playing BioShock Infinite that I realized that Columbia was similar to “place” I’d glimpsed inside my head when younger and wanted to write a story about, but never figured out much about. In that moment, it felt like Columbia was that place, and someone else had written it instead.
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What ingredients go into good puzzle design?