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Moonface

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Everything posted by Moonface

  1. I didn't realize it was a game until I clicked it, but the Google Doodle Halloween multiplayer game is what I played most recently (just a few moments ago actually). It's a really fun and simple 4v4 game that's worth checking out if you have a few minutes to spare. 🙂
  2. I expect this to be dead very quickly. I've seen no one really caring for it and it just doesn't look very good. I'll definitely be shocked if the roadmap they announced for this actually gets seen through to the end rather than just scrapped early due to low player counts.
  3. I always had the impression part of the appeal of AC was the settings, and although the parkour stuff would translate well into an urban environment I can't imagine there would be any interesting story to go with it, especially since I tend to see the modern-day stuff in AC is disliked because it doesn't have any of the gameplay of the "main" game and nothing about what it has to tell is interesting. I've played a bit of Black Flag and Origins and any time I got sent to the modern day I was completely checked out on whatever story they were trying to feed me in it. I also can't see there really being a good explanation for the character not just gunning people down GTA style or just using a sniper rifle and stuff over parkour killing people like you do in AC games, so I don't even think a modern setting could work out. Settings like in Unity are probably the closest AC can get to a modern setting without it starting to feel out of place or at odds with itself.
  4. Simple concept; you name a game, and the next person says if they'll play it or not (nay), then they give a game for the next person. Should be a fun and easy way to see what games people would and wouldn't be willing to try. 🙂 Dead Space 2
  5. I don't ever plan to get this, but I expect the game to be sitting at an average of the 60's/70's once the reviews come out. The premise of an open-environment 3D Sonic lends itself well to allowing room for the speed Sonic needs to be going at, but I think things like the pop-in, boss battles, and environments are going to be hit-or-miss with people. Any of the most recent hands-on previews I saw all had different likes and dislikes with the game, where some liked X and disliked Y, and others liked Y and disliked X. It would be neat for it to end up with rave reviews overall but Sonic doesn't tend to hit those highs very often, and the last game I know of that did (Sonic Mania) was one not even made by Sonic Team.
  6. I don't, but I can say that we sell a decent amount of newspapers in the store I work at. I can't speak for currently, but the last time I ever went to London newspapers were popular on the trains and people would even leave theirs behind for the next person who sits in that seat to just pick up and look through if they so wished. I did that one time (picking up someone else's paper they left behind) and got ill though, so I wouldn't do it again. XD
  7. I find the term stupid because I've only ever seen it pushed by anyone who is not Latino. It just reminds me of how everyone but the culture the character was based on got offended by Speedy Gonzalez, while the people who were from the culture he represents love him and have no problem with him. To me Latinx is just another example of an outside group trying to tell another they should be upset with something that the latter has never had a problem with.
  8. I figure that asking about playing a scary game and if it scares you is a rather standard thing to ask about horror games, so I thought I'd put a little twist on it with asking if anyone has ever been scared by a game that they watched someone else play instead. 😛 I've not been scared by many horror games just from watching someone else play them, but one that does stand out to me is Alien: Isolation. I've never played it but I have watched a full playthrough of it by two different people on YouTube and both times it has got me really on edge as if I was the one holding the controller. I think it's because unlike most games, even when you go back into A:I knowing the game you will never know what the alien is doing due to the adaptive AI it has and that it isn't scripted to show up like enemies are in practically all other horror games. You can know the levels, the regular enemies, etc. but you'll never know when and where the alien will show up, which I think is what manages to get to me despite not playing myself because I can't be prepared for a scare or appearance from the alien. XD
  9. LittleBigPlanet always lets you customize your pod with decorations to give it a personal touch, as well as your personal planet, moon, and scene background which are always seen out of the pod window. Never customized my pod but did do the other stuff and always liked that it was the first thing you see when loading into the game. You can also set your UI color which affects the initial loading screen too, so the game has your personal touches to it that come before absolutely anything else. I don't know any other game that comes that close. Animal Crossing: New Horizons has you start in your personal home, and the main menu shows your island and inhabitants, which comes close but the loading screen before reaching the main menu is vanilla so it loses out to LBP on that front. Breath of the Wild is another one I liked for this because you get a side quest to purchase and help renovate a house, and while the end result is the same for everyone you at least get to show off some weapons on the walls of your choosing so you do get to personalize it a little. It just stands out to me because going into the quest you don't realize it'll end up as your personal place in the world that you outright own, especially since it isn't really a thing in Zelda games to buy and own a property.
  10. The shortest way to explain it would be an RPG by the directors of Suikoden I, II, and IV that has an art style similar to Octopath Traveler. This was the most recent trailer for the game which was shown at TGS 2022:
  11. I didn't even know the company had moved into mobile gaming, so I also have no clue what those games from them are like. It sucks that a lot of the goodwill the name Miniclip has is mostly from the game submissions of people who never even worked for them, and it got used to pump out predatory games. I feel like they could have at least just stored downloads of all the games so people can get them that way rather than having them playable on their servers, since it would probably take up considerably less space and at least give them something decent to go back for from time to time. I can't imagine their model will be very sustainable without new prey coming in, and I've honestly never heard or seen of any of their mobile games before which makes me wonder if they're actually easy to find outside of their website or not.
  12. Source: https://www.talkesport.com/news/gaming/miniclip-has-officially-shut-down-its-servers-except-for-8-ball-pool-and-agario/ I thought at first Miniclip as a whole was basically going away barring 8 Ball Pool and Agario, but it turns out they've shut down the servers for their web-based games and are shifting focus entirely to their mobile gaming ventures, which have been successful for them as the death of Flash gradually killed off what I expect a lot of people grew up with. Did anyone here ever use Miniclip at any point? If so, what memories or stories do you have to tell from it? I adored this place back when Flash games were all the rage. My school would even unblock the website on Sponsor Day for us to play games on there if that was one of the activities we chose to do for that day, and it was always one of the most popular choices for that day. I'm trying to find a list of all the games they had that were exclusive to them so I can see what ones I played a lot of, but haven't had any luck yet. I hope the games they had were at least preserved by one of those Flash game preservation groups that are out there. I understand that hosting all that stuff is costing more money than it brings in but it would at least be nice to have the ability to play some of the games offline.
  13. Just decorating the house and that'll probably be it. I'm not going to buy any candy for trick or treaters this year because for the last three years nobody has knocked on the door due to all the kids going elsewhere to trick or treat outside of the community I live in, so I'm not wasting my money on it this year. If anyone knocks they'll just get whatever might be around the house that's suitable to give them.
  14. God of War: Ragnarok Final Fantasy VII Rebirth Marvel's Spider-Man 2 Star Wars Jedi: Survivor Dragon's Dogma 2 Hollow Knight: Silksong Resident Evil 4 Remake The Callisto Protocol Dead Space Remake The Legend of Zelda: Tears of the Kingdom Octopath Traveler 2 Eiyuden Chronicle: Hundred Heroes Lies of P Haunted Chocolatier Restitched
  15. Their loss. Anyone who's that bigoted and closed minded in 2022 is an idiot and shouldn't be catered to or have their views on this sort of stuff even entertained. Even better if any of these players spent money on the game before dropping it so they actually lost something more than just their time spent in the game.
  16. Well not everyone is going to want to play a game no matter how good the story of it is. The Last of Us has a great story but my parents would sooner watch the TV series that's coming out for it than play the games because that's just not their thing.
  17. Super excited for this. I just finished watching the extended gameplay footage that was released today and it does a really good job of showcasing a lot of the changes that up until now have only been talked about rather than actually shown off.
  18. I think part of the problem is whether a game adaptation into a movie is choosing to target existing fans or try to get in new ones. Resident Evil is a perfect example; it takes the bare minimum content from the games and just uses it as a basis to make a bunch of zombie movies that will appeal more to people who aren't fans of the series than those who are. Making a movie for the fans runs the risk of more criticism as existing fans will scrutinize it way more; just look at the Sonic movie when it was first revealed or the reception to Chris Pratt voicing Mario in the upcoming Super Mario Bros. movie. Whereas for non-fans of the games, you just need to make something that is good enough for them to consume it without the worry of comparison to the games, and better yet the game provides a lot of the material and saves needing to create something entirely from scratch.
  19. For me it depends on the game. Dying Light for example has some of the darkest night lighting I've seen in any game, and I love it because going out at night is supposed to be very dangerous in return for greater rewards. On the other hand, I use shaders when playing Minecraft and tried out the darkest setting for night, and it just makes the game annoying to navigate because even with a torch in your hand with dynamic lighting enabled to cast light from it without placing it, it isn't good enough to see anything until you're practically on top of it, which is awful when it comes to mobs attacking you because it's hard to defend against something you can't see until it's already attacking you. It comes down to whether the game is built around poor visibility or not and if it doesn't detract from the game to impair the player. It should enhance everything around it, rather than be an obstacle in and of itself.
  20. Phasmophobia is the first that comes to mind for me. You can play it alone, but to me the only way to play that game is with at least one other person because it adds more variety and life to the game. For example, you're less likely to mess with cursed objects in single player because of the risk of dying, and the game ends if all players are dead so you're just going to coin flip if your game will end. At least with others present there's more freedom to have fun with them provided they're still alive.
  21. A waiver doesn't excuse lack of safety measures that this foam pit clearly had. It would protect them against people who got hurt from being hit in the gladiatorial fights that were going on and if the pit was properly made, any injuries that would result from falling into it at bad angles. Getting hurt because of safety negligence from the organizers is a different matter entirely because had they bothered to make a proper foam pit this wouldn't have happened.
  22. Hi everyone! Some of you may recognize my name from other forums, and if so, hello again, and if not, greetings! :D
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