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Everything posted by CharlesK
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You'll be joining millions of aspiring other Youtubers who want to start a gaming channel. You'll really need to bring something different, this is so saturated now that it's going to be very hard to stand out
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Would you want a video game to memorialize you in game after your death?
CharlesK replied to Kane99's topic in Gaming Forum
I think it would be incredibly meaningful to memorialize people who have made a significant contribution to the community; it's an incredible way to honor them -
Oh my gosh, please don't give video game developers even more excuses to build in micro transactions and paywalls 😄
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Do you think devs will start to make more bad games intentionally?
CharlesK replied to Kane99's topic in Gaming Forum
I agree with @killamch89, in no way do I think video games are purposely being made poorly so Youtube influencers will provide them more coverage (isn't that such a self-centered view by influencers??), but it's definitely rushing the dev cycle and trying to meet market timelines -
This isn't important to me - gaming is like my own form of relaxation, and if she enjoys it with me, all the better.
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What makes you look forward to playing with someone?
CharlesK replied to Kennysplash's topic in Gaming Forum
You sound like a fun person to play with. I definitely agree that you gotta find someone you're willing to vibe with, and that includes trying and experimenting and doing crazy stuff sometimes! -
What is one game map or environment you know by heart?
CharlesK replied to Kennysplash's topic in Gaming Forum
A lot of the classic Starcraft maps I would knwo by heart; if you play a map enough, you know exactly how long / how many clicks it'll take to build a new base in a new resource area -
Do you stay in touch with all of your online gaming friends?
CharlesK replied to Kane99's topic in Gaming Forum
I always add them to my Steam list of friends, and do sometimes periodicaly send chats their way if I think of them. But many of them are simply acquaintances that I'll check to see if they're online when I'm about ot launch a new lobby -
What is your personal favorite era of gaming?
CharlesK replied to StaceyPowers's topic in Gaming Forum
I loved those iconic games too; they were so fun to play with friends. Nowadays, I feel like so much of the focus is on the graphics are the expense of compelling gameplay (do you need ambient lighting? Sure, it makes walking through a forest super pretty. But it doesn't actually make the game more fun to play) -
What Niche Gaming Areas Do You Wish to Explore or Master?
CharlesK replied to killamch89's topic in Gaming Forum
One thing that is exciting about the future of gameplay is potentially AI procedural generation, which will offer infinite variety and breadth and world building. They're already incorporating it into D&D gameplay -
What’s the Best Co-op Game for a Gaming Night?
CharlesK replied to killamch89's topic in Gaming Forum
Overcooked 2 is such a fun and silly game, I've played it many times with frieds for co-op If you're looking for something a little more intense, I would recommend World of Tanks -
Are there times when you have no passion to play?
CharlesK replied to Kennysplash's topic in Gaming Forum
Yes! So much of the PS5 is just recycles of prior games with fancy new graphics, but there isn't refreshing new gameplay. -
It took me 10 hours in the Land of Shadow before I begrudgingly faced the Dancing Lion. That 10 hours was spent exploring the new world as thoroughly as I could, finding all but one map fragment, diving shallowly into various dungeons, and feeling that unique joy that comes with exploring a FromSoft world for the first time. The magnitude of the panorama seen after beating Rellana was lost on me, because I had already discovered that part of the world in reverse. Elsewhere, I had already explored most of Shadow Keep before hitting the back door of the Golden Hippopotamus. If we're to take Elden Ring's bosses as the main course—which I think increasingly they are—then I had basically nibbled around the chocolate chips of the cookie. Those first 10 hours were the most absorbing 10 hours I've spent with any game this year. By that time I had my scadutree blessing level up to eight, and I had respecced away from a shoddily constructed mage into one of those famously OP blood builds that some true Elden Ring heads look upon with derision. I was having fun. The Land of Shadow is stunning; it's one of those game worlds I can barely believe exists. It may be a cliché to make this comparison, but it really does look like a fantasy paperback cover brought to life. I can't imagine a fantasy game ever looking more inviting than this. Then I had to start beating the bosses. Let me be clear: I don't have a problem with Shadow of the Erdtree's difficulty and I find the conversation around it tiring. I agree with Miyazaki when he says that overcoming insurmountable challenges is a huge part of the appeal of his games. But as I entered the yellow mist for my umpteenth attempt at the Dancing Lion, I wasn't feeling challenged: I was feeling bored. I was rolling my eyes. I wondered whether FromSoft has come to rely too heavily on bosses. Can we imagine a FromSoft game with fewer bosses or, dare I say, none at all?
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Year 2 of Street Fighter 6 will soon be getting underway in earnest, with the competitive pro tour getting back on the road and four new characters set to join the roster over the next twelve months. But this time, something truly different is happening: guest characters. Crossover shenanigans are nothing new for fighting games, but Street Fighter has always resisted inviting characters from outside its universe to its core numbered entries. With the announcement of Terry Bogard and Mai Shiranui, both of Fatal Fury and King of Fighters, that’s all changed. It makes for an exciting twist in the tail at the end of a successful and exciting first year for SF6 - and a sea change for the franchise. We caught up with Street Fighter 6 director Takayuki Nakayama and producer Shuhei Matsumoto, taking time to talk about the guest characters, the return of M. Bison, the success of the SF6’s bold new modern control scheme, and more besides. Here’s our full chat: https://www.vg247.com/street-fighter-6-season-2-interview-summer-game-fest
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Good news, long-time fans of games about giving up at least one of your fingers so you can run across rooftops and jump on unsuspecting guards, Ubisoft CEO Yves Guillemot says some Assassin's Creed remakes are coming. Yes, there's a chance one of them might be the game with all the piratey goodness in it. While the major focus AC-wise right now is on Assassin's Creed Shadows, which is set to take us all to feudal Japan in November to play as a pair of cool protagonists with different playstyles, we all love replaying things we've played before and revelling in how much we like them all over again. Which, it seems, Ubisoft is keenly aware of. What remake of AC would you like to play?
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In Harry Potter, I always liked the idea of a patronus, a spirit guardian. It's a very symbolic representation of who you are, of your fears and desires.
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I actually do believe that some people, unfortunately, have biological or chemical imbalances in their body. And those imbalances can cause them to act out or do things. How we used to treat patients in the 1800s is very different from how we treat patients today, and I'm sure another one or two hundred years of medical advances will continue to open up the wonders of the human body
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Everyone slowly backs away from Jerlene .... LOL
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This is a fun indie comedy PC game starring a teenager who wants to got space 🌛 🌠 in a car (yes!) Tiny Terry’s Turbo Trip tells the classic story of a strange teenager who skips out on summer school while his family is away on vacation to focus on his dream of driving a car into space. That’s the basic premise of Turbo Trip. You are Tiny Terry and after lying to get a job with a taxi company, you get a car. It’s now your job to go around collecting junk and cash to help you upgrade your taxi cab and make it go faster and faster. If you upgrade it all the way, you can drive it up a giant building and into space. Probably. That’s the plan, at least. And that’s your goal in Tiny Terry’s Turbo Trip.
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A new report on old privacy incidents suggests that at least one Nintendo leak came from a Google employee showing off private YouTube videos to a friend. The leak in question dates back to 2017, when images of a trailer for the then-untitled Yoshi's Crafted World hit Reddit shortly before the game's official reveal. In the comments, the poster of that thread said "My friend work at google and he send this photo to me. It's a video that it's already in Nintendo channel and is going to be in public after the reveal." The image included an 'admin.youtube.com' URL, which certainly suggested that this particular call was coming from inside the house. Now, 404 Media has published a breakdown of several privacy incidents at Google based on internal reports at the company, including this one. The employee, apparently a former temporary contractor, was able to "download video with admin account, and shared unreleased Nintendo feature with friend," Google's internal report concluded. "GI interview concluded non-intentional. Reactive comm sent." The community has long suspected that many notable leakers get their information from sources like unpublished YouTube videos, and this report would appear to confirm that - at least in this instance. Judging by the admin URL in the leak screenshot, I'd wager this particular leaker had no intentions of this image being widely spread. But then, you'd also hope that your friends are cautious enough to keep you shielded from Nintendo's ire, too. If your friend showed you a leak of a game, would you post it on social media?
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Oh gosh, everything that I play is online but it's all massive MMORPG or MOBA or open world shooters I miss the day of LAN parties in college!!
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One-on-one gaming session with any game developer
CharlesK replied to Debashis's topic in Gaming Forum
There are so many fantastic games that I absolutely love - I don't know if I would necessarily care for any one on ones, but one thing I love about Steam is they invite developers to host sessions and you can watch them play and explain their philosophy and design and experience when building the game, which is awesome.