Cpvr
Members-
Posts
491 -
Points
1,334 -
Joined
-
Last visited
-
Days Won
11
Cpvr last won the day on December 25 2024
Cpvr had the most liked content!
About Cpvr
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Cpvr's Achievements
-
killamch89 reacted to a post in a topic: Have you ever made stacked sandwiches?
-
Gaucho and the Grassland is a farming and life simulation game developed by Epopeia Games. Players will embody a Latin Cowboy to explore the vast lands, help locals, encounter mystical beings, and more to create a more peaceful place. Gaucho and the Grassland is launching in February 2025 for PC (Steam).
-
Prisma is a 2D Japanese-inspired RPG developed by Dreams Uncorporated. Players must master an innovative turn-based combat with never-before-seen strategic use of camera lenses and filters. Utilize different lenses and filters to alter certain aspects of combat to an inevitable victory. Prisma is coming soon to PC (Steam) with a Kickstater launching in due time.
-
Control creatures with gross abilities and compete in absurd frantic battles in this action platformer game. Piss, spit, shit and make your friends taste every fluid you can get on them before they do the same to you. Try not to lose your hair and skin to the corrosive fluids of the other creatures! piss off will be available on Steam once its released.
-
Madden was the last game that I played.
-
Sales of Eric “ConcernedApe” Barone’s life simulation role-playing game, Stardew Valley, have surpassed 41 million copies. The official website for Starfew Valley has been updated with new details regarding the game’s lifetime sales. As of December, 2024, the game has sold over 41 million copies across all platforms, with over 26 million copies sold on PC, and 7.9 million copies on the Nintendo Switch. No further sales breakdown was provided for the remaining 7.1 million copies sold, though the split likely favors mobile platforms over the other versions. Previously, a fan took to Twitter/Xto comment on the late arrival of Stardew Valley updates, saying that as long as everything added by the developer is completely free, with a bunch of new content, Quality of Life features etc., people won’t complain about the time taken for them to arrive. In response, Barone swore on the honor of his family name that he will never charge money for a DLC or update for as long as he lives. He encouraged his followers to screencap his statement and shame him if he ever violated this oath. In the age where it’s relatively rare to DLC content that is absolutely free, it’s nice to see the game’s creator continue to offer all post-release content free of cost. The fans have undoubtedly appreciated it and continue to support Stardew Valley in return, as evident by the latest sales milestone of 41 million units. For the uninitiated, Stardew Valley is available on PC, macOs, Nintendo Switch, PlayStation 4, Xbox One, iOS, and Android platforms. The game begins with players inheriting a rundown farm from their grandfather. It is open-ended in nature, enabling you to grow crops, raise livestock, fish, cook, mine, forage, and interact with townspeople, including the options to get married and have children. Up to eight players can play Stardew Valley online together. source Twistedvoxel
-
Speaking to The New York Times, several game developers and some industry figures spoke out about how the gaming industry's AAA studios couldn't reasonably handle the stress of creating cutting-edge graphics— particularly in light of major waves of layoffs throughout the past two years, and several high-fidelity AAA games underperforming in the market. Even live service games, which are known to be cash cows when successful, are noted to be a mature market and thus a dangerous investment, particularly when end users tend to despise particularly greedy live service business models. As former Square Enix executive Jacob Navok noted to The New York Times, "It's very clear that high-fidelity visuals are only moving the needle for a vocal class of gamers in their 40s and 50s. But what does my 7-year old son play? Minecraft. Roblox. Fortnite." While this may be a somewhat reductive take, there's certainly truth to it when one considers just how much the most popular titles veer toward being playable on low-to-mid-range hardware rather than high-end PCs. For example, the broader genre of single-player action games has mostly diminished to Soulslikes and gacha games a la Genshin Impact. While Soulslikes usually look good, they aren't typically operating with an entire AAA budget and are often hard-capped to 60 FPS. Meanwhile, most gacha games are playable on mobile phones, with standard ports playable on low-end PCs or last-gen consoles. For most players, it seems that even if you have high-end hardware, pushing it to its absolute limits isn't necessarily the priority. Relatively unambitious live service games aren't either, considering the brutal failures of Sony's Concordand Warner Bros. Discovery's Suicide Squad: Kill The Justice League, cited by the New York Times. Kill The Justice League is a notable example. It was billed as a sequel to the immensely popular Batman Arkham series of single-player hand-to-hand action games, but it is now rebilled as a live-service third-person shooter. Studios are not doing a particularly good job listening to their audiences when these mistakes cost hundreds of millions of dollars. One independent developer quoted by The New York Times had particularly cutting comments about the industry's current status, especially regarding greater generative AI adoption. Rami Ismail, co-founder of development studio Vlambeer, known for titles including Nuclear Throne and Luftrausers, remarked, "The idea that there will be content from AI before we figure out how it works and where it will source data from is really hard." Rami continues, "How can we as an industry make shorter games with worse graphics made with people who are paid well to work less? If we can, there might be short-term hope. Otherwise, I think the slow strangulation of the games industry is ongoing." Considering how unsustainable AAA gaming practices seem—at least in terms of keeping people employed, the executives are well-paid—Rami is almost certainly correct. The question is: Willthings change, and if so, will they take a form gamers can actually appreciate? source Tomshardware
-
The European gaming market didn't have a great year for sales. GamesIndustry's Christopher Dring revealed this tidbit during the latest episode of the GI Microcast show, confirming that sales of new games went down by 29% compared to last year, as registered by GSD data. 2023 was always going to be a tough comparison. Last year saw the release of games like Baldur's Gate 3, The Legend of Zelda: Tears of the Kingdom, Resident Evil 4, Street Fighter 6, Super Mario Bros. Wonder, Marvel's Spider-Man 2, Hogwarts Legacy, Starfield, Diablo IV, Mortal Kombat 1, Star Wars Jedi: Survivor, and Final Fantasy XVI, just to name a few. 2024 just didn't have the same sheer triple-A power when it came to its schedule. Dring admitted as much in the podcast while also singling out two games that underperformed: Star Wars Outlaws and Dragon Age: The Veilguard. The European gaming market didn't have a great year for sales. GamesIndustry's Christopher Dring revealed this tidbit during the latest episode of the GI Microcast show, confirming that sales of new games went down by 29% compared to last year, as registered by GSD data. 2023 was always going to be a tough comparison. Last year saw the release of games like Baldur's Gate 3, The Legend of Zelda: Tears of the Kingdom, Resident Evil 4, Street Fighter 6, Super Mario Bros. Wonder, Marvel's Spider-Man 2, Hogwarts Legacy, Starfield, Diablo IV, Mortal Kombat 1, Star Wars Jedi: Survivor, and Final Fantasy XVI, just to name a few. 2024 just didn't have the same sheer triple-A power when it came to its schedule. Dring admitted as much in the podcast while also singling out two games that underperformed: Star Wars Outlaws and Dragon Age: The Veilguard source.Wccftech
-
Releasing a multi-million-dollar game that proved so unpopular it was removed from sale just two weeks after launch would make any company question its commitment to the genre. But despite the Concord debacle, Sony is not giving up on live-service games and will continue to focus on developing these titles. Following an eight-year development cycle and a huge budget, the number of concurrent Steam users playing Concord peaked at just 2,388, with the PS5 version unlikely to have fared much better. Two weeks after launch, Sony delisted the online shooter, offered refunds, and shut down its servers. A failure on that level would make most companies wary of continuing to make similar games, but it seems Sony has not been put off. Speaking in a recent interview with Japanese publication Famitsu, PlayStation Co-CEO Herman Hulst said, "The game business is constantly changing due to various factors, including technological advances, new genres and ways of playing." "However, one thing that remains constant is people's desire for great entertainment experiences, and attention to games continues to grow. However, this has also created competition, and like many companies in the industry, we have had to make changes to our business to solidify a more sustainable operating base." In apparent reference to Concord without mentioning the game by name, Hulst said that PlayStation and Sony will "continue to focus on developing live service titles along with the story-driven single-player titles that our players want." While Concord was an unmitigated disaster, Sony can point to one of its live-service games that has been a resounding success: Helldivers 2. Developed by Arrowhead Game Studios and published by Sony Interactive Entertainment (SIE), the co-op shooter sold more than 12 million copies within three months of launch and has won numerous awards this year. We are learning a lot as we establish the ability to develop high-quality live service titles within SIE," Hulst said. "Helldivers 2 attracted many players through continuous content provision, and achieved results that support the potential of live service titles." Several factors played a part in Concord's failure. The competitive hero shooter market is a saturated one, dominated by free-to-play titles such as Valorant and Overwatch 2. Combined with its $40 price tag, low awareness, generic characters, and lack of standout features, it's little wonder that Concord's flopped as hard as it did. There were also Concord's extensive monetization features, which many people were especially unhappy to see in a full-price title. It brought to mind former SIE President and CEO Shawn Layden's warning that parts of the industry have shifted focus from creating fun games to prioritizing monetization. It might be surprising to hear Sony reaffirm its commitment to live-service games in the wake of Concord, but the company obviously expects to have another money-making machine like Helldivers 2 at some point, and the release of Helldivers 3 in the far future is a given source.Techspot
-
If AI art isn't art, then what should we refer to it as?
Cpvr replied to Cpvr's topic in Technology & Gadgets
Exactly. I hope that people will stop using it. -
We don’t allow smoking in our household either. We smoke outside as well.
-
Merry belated christmas! Happy new year!
-
I’m currently listening to warning by Acerr.
-
Absolutely! I’ve actually done this a few times. i’ve stacked slices of ham, turkey along with a few different varieties of cheese together to make a stacked sandwich.
-
Cpvr reacted to a post in a topic: Have you ever made stacked sandwiches?
-
killamch89 reacted to a post in a topic: Would you rather live in a high-tech smart home or a cozy, traditional home?
-
Click bait titles are known to attract attention and bait people in. Youtube recently announced that they’re going to start cracking down on Click bait videos.
-
The fight was trash. I was looking forward to Tyson knocking Paul out. i guess tyson needed a pay day.