Cpvr
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I’m currently listening to what boston sound like by 8 zipp
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Hasbro has confirmed that a new Dungeons & Dragons video game is in development. While details about the project remain scarce, CEO Chris Cocks revealed in an interview with Bloomberg that the game is being developed internally by one of Hasbro’s owned studios. This announcement comes in the wake of the massive success of Baldur’s Gate III, which has reignited global interest in the D&D universe. Since its launch, Baldur’s Gate III has achieved remarkable commercial and critical success, amassing $90 million in its first six months and maintaining strong player engagement over a year later. Despite this momentum, developer Larian Studios has stated it will not pursue additional D&D projects as its next focus. Hasbro, however, is leveraging the franchise’s renewed popularity to explore video game adaptations further. Cocks emphasized Hasbro’s commitment to expanding its presence in the video game sector, with plans to allocate $100–150 million annually to individual projects as part of a broader $1 billion investment strategy. The company is also exploring opportunities beyond Dungeons & Dragons, including new games based on Magic: The Gathering, aimed at making digital versions of the collectible card game more accessible and appealing to casual players. A forthcoming game focusing on the popular Commander format is already in development. This strategic push into video games follows a challenging period for Hasbro. In 2023, the company faced significant layoffs, financial losses, and a class-action lawsuit over inventory management issues. By investing heavily in gaming, Hasbro aims to rejuvenate its portfolio and capitalize on its rich library of franchises. source: Techopedia
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Tencent’s upcoming free-to-play FPS title Delta Force has committed to a “zero tolerance cheating policy” for the new game. Bringing back the series’ large-scale open environments and tactical gameplay to a modern audience, developer Team Jade explain that defeating cheaters is of utmost importance for the game’s survival. In an interview with VideoGamer, game director Ricky Liao explained that cheating is a “long-lasting cancer of the genre”. The director revealed that “shooter games are probably the most difficult genre for developers” attempting to stop cheating, especially for free-to-play titles that don’t have a financial gate limiting how many cheaters get in. Delta Force devs are dedicated to fighting cheaters Speaking to VideoGamer, Liao explained that the team’s efforts to eradicate cheating players from Delta Force is extremely important. If cheaters plague the new free-to-play game, actual players, the kind who support the game with battle pass purchases, will eventually leave the title behind. “What’s more important is our commitment and how willing the team is to fight off cheaters,”Liao said. “As Delta Force is free-to-play, and we are really meaning to support the game for years to come, we know how crucial it is to battle cheaters for our game. “It’s not like Delta Force is one of those premium titles [like Call of Duty]… for us, Delta Force is here to stay and anti-cheat is our lifeline. It’s either us or the cheaters. For us, it’s not just about the player sentiment. It’s about the very survival of Delta Force and this community.” Alongside the inclusion of ACE anti-cheat, Team Jade has made sure to bolster its internal detection group to further eliminate cheaters in the game. Liao explains that the developer has a “dedicated live operation team that’s always on standby to address cheating issues”, allowing the team to rely on more than just its anti-cheat software. The ultimate goal is to make hacking not worth their while,” Liao said, hoping to drive nefarious gamers away from the free-to-play title. Killer moves While Team Jade is committed to continually improving its new free-to-play shooter after its upcoming December 4th release on PC, the team already has some killer moves for stopping the most prominent cheats in the game. With every FPS game suffering from wallhacking, Team Jade has created a “mist” system that stops cheating software from detecting anything the player can’t actually see., This is just one technique the developer has devised for the new shooter, but other anti-cheat mechanics are also in the works. Delta Force officially releases on PC via Steam on December 5, 2024 in early access. The game is also in the works for Xbox One, Xbox Series, PS4, PS5 and mobile. source Videogamer.com
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Hyper Light Breakerdeveloper Heart Machine has laid off a "portion" of its workforce. The studio confirmed the news in a statement sent to Game Developer and said it will be providing all impacted employees with severance and several months of healthcare. The LA studio also committed to honoring existing revenue sharing agreements and crediting those who've been made redundant. It said the launch of Hyper Light Breaker won't be impacted by the cuts. "Hyper Light Breaker'supcoming launch will not be impeded by this sad news–in fact, a strong and timely launch will rekindle opportunities for those affected as we look to evolve and grow the game throughout Early Access. Our other projects, including Possessor(s), will also remain unaffected," said studio community and PR manager, Yiyi Zhang. "We really appreciate our communities who have rallied in support of our studio and others in similar positions, and are hopeful for what's on the horizon for our upcoming games, our colleagues, and the industry as a whole." Heart Machine is known for developing titles including Solar Ash and Hyper Light Drifter. The studio is working to expand the latter franchise with Hyper Light Breaker, an open-world, online, rogue-lite set in the same universe as its predecessor. Hyper Light Breaker is targeting an early access launch in 2025. source: Gamedeveloper
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I’m currently listening to Lost by Lil hab.
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Dark Matter is a sci-fi tv show that I recommend watching. It’s eye-catching and thrilling. It’s also a show that you’ll have to keep watching as it gets better and better after each episode.
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I wish the show Hightown had more episodes. It ended with only three seasons and was cancelled too soon.
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I prefer ice-cold drinks, except for coffee, which I only enjoy hot.
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Dungeon Inn invites players to step into the role of Sara, an innkeeper who strikes a deal with a dragon to open an inn at the entrance of a busy dungeon. Players must manage the rivalry between two adventurers’ guilds, ensuring they don’t uncover Sara’s secret double dealings. With cozy, strategic gameplay, players will have to cater to customer demands, upgrade their inn to attract more guests, and craft the perfect strategy to thrive in a charming yet challenging setting. it’s now available on steam as early access.
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I’m currently listening to poverty skills by Lbs kee’vin
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Sony is reportedly in talks to buy Japanese media giant Kadokawa Corporation, the current majority owner of Elden Ring, Bloodborne, and Dark Soulsdeveloper FromSoftware, in an attempt to expand its portfolio of entertainment stuff. This is according to Reuters, which cites two sources as having revealed that talks between Sony and Kadokawa are "ongoing", with a deal potentially being sealed "in the coming weeks" if this business chatter is successful. Sony already owns a stake in FromSoftware itself of around 14%, with Chinese giant Tencent owning just over 16%, while Kadokawa has the biggest portion, at around 70%. Both Sony and Kadokawa declined to comment on the story to Reuters. If Sony were to buy Kadokawa, it wouldn't just be getting FromSoft, which has titles like Armored Core and Sekiro in its IP basket in addition to the games I mentioned earlier. Game-wise, Kadokawa also owns Dragon Ball: Sparking! Zero and Danganronpa developer Spike Chunsoft, Octopath Traveler co-developer Acquire, and RPG Maker developer Gotcha Gotcha Games. Meanwhile, Kadokawa's got a lot of stuff under its umbrella film, TV, and publishing wise, especially when it comes to anime. Given Sony already owns Crunchyroll and Funimation, that last bit could well be as big a draw as being able to own the games where you roll around a big beefy boss with a big beefy health bar and die a lot, while having a very nice time if you've managed to git gud. On the gaming front, this news comes in a year when Sony-owned PlayStation has seen both layoffs and studio closures, with it having elected to totally throw in the towel with Concord after pulling that game from sale less than two weeks after release. source:Vg247
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My mom and my brothers are the people that I talk to the most.
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Miniclip has acquired casual puzzle game-maker Easybrain from Embracer for $1.2bn. Easybrain, headquartered in Cyprus, has released over 50 mobile titles, mostly casual puzzlers. Its most popular games include Art Puzzle, Pixel Art, Number Match, Jigsaw Puzzles and Blockudoku. Easybrain also owns Sudoku.com and runs the associated mobile game. The developer now joins the likes of Sybo and FuturLab in Tencent-owned Miniclip’s ever growing portfolio, which until now has not included many titles in the casual puzzle space. The announcement states that during its FY23-24, which ended in March, Easybrain net sales were 3.395bn SEK, or $308m. Profitability as measured by adjusted EBIT and adjusted EBITDAC came in at 1.382bn SEK and 1.392bn SEK respectively, or $125.7m and $126.6m. Easybrain reported UA costs for FY23-24 as 1.524bn SEK, or $138.6m, which is 45% of net sales. Miniclip CEO Saad Choudri said of the deal: “We have long admired Easybrain’s ability to build loyal and engaged puzzle game communities. The addition of evergreen franchises like Sudoku.com further reinforces our vision to engage a broad audience of players.” Easybrain CEO Oleg Grushevich said: “We’re proud to have contributed to Embracer’s story and strength along the way, and we extend our sincere thanks to Lars for being an exceptional partner who has been supportive and trustworthy throughout. Today, Easybrain starts a new chapter, and we are confident that joining forces with Miniclip will enable us to leverage new strengths and deliver even more enriching experiences for our players.” Cofounder and CEO of Embracer Lars Wingefors added: “As Easybrain’s market is transforming, Miniclip is the right strategic buyer to enable the company to stay at the forefront of the ad-driven mobile game industry. I would like to extend my gratitude to the founders and senior management Oleg Grushevich, Peter Skoromnyi and Matvey Timoshenko, who remain Embracer shareholders and the fantastic Easybrain team for their contributions to Embracer. I am confident that Easybrain will continue to innovate and achieve sustainable growth in the industry.” source: Mobilegamer
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Apple Arcade is getting a dose of Final Fantasy. Apple just announced the next batch of games coming to its subscription service, and Square Enix’s long-running RPG series is the highlight. First up is the 3D remake of Final Fantasy IV, which will be launching on December 9th, alongside its direct sequel The After Years. Then, the original Final Fantasy and Trials of Mana (another Square Enix RPG) will hit the service on January 9th. Those are the most notable offerings, but all told Apple revealed 15 titles coming to Arcade in the coming weeks. Other highlights include Skate City: New York (January 9th), Pac-Man 256(December 5th), and a pair of Apple Vision Pro games in Little Cities: Diorama (December 5th) and Gears & Goo(January 9th). With the notable exception of the time-sucking Balatro, it’s been a relatively quiet period of late for Apple Arcade releases, which makes the addition of Final Fantasyvery welcome. The games are also launching just as Arcade’s current big RPG — the adorable Fantasianfrom Final Fantasycreator Hironobu Sakaguchi — is expanding to consoles and PC on December 5th. source: Theverge
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I’m currently listening to fly again by Kevin Gates.
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I’m currently listening to Ballin by Hansum.
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In Rogue Point, team up with friends and build an elite tactical team. Plan and execute challenging missions in a dynamic Rogue-Lite structure. Rogue Point will be available on PC.
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Nintendo sues Palworld for copyright infringement.
Cpvr replied to Kennysplash's topic in Gaming News
Palworld’s developer has recently revealed the patents that are at the heart of the lawsuits. The three patents that are targetting in the lawsuit can be found on Ign. -
Sony seems to be experimenting with the idea of a PlayStation controller that has a dedicated "rewind" button, according to a recently-published patent. The patent, spotted by Tech4Gamers, is for gameplay rewind technology that would activate when the user pressed "a universal button on a controller during live game play." The button would activate a mode where the user sees a series of image frames of live gameplay that they can then scroll through. Selecting one will allow the player to review their gameplay from that point. Per the patent images, the button could be located where the "Share" button on the controller is now. Another image shows an on-screen interface buttons similar to those on a TV remote, with images indicating Play, Pause, Next, Previous, Fast Forward, and rewind. There's also a "Return" button. The patent description suggests that this feature would be useful in a number of ways, such as reminding a player of important quest information they might have missed, or how to reach a location they've been to before that they cannot recall how to access. It also details that a player might bookmark certain sections of gameplay they may want to revisit later, with the rewind button allowing them to quickly revisit these saved moments. The patent also highlights the challenges of implementing such a feature: "Accessing recent game play while the player is playing a video game is difficult, and requires hacking an existing service to view the portion of the game play of interest," the patent explains. "For instance, the player may have to specifically instruct the gaming system to create a file including portions of game play for purposes of sharing with other players. The player may have to exit the game play in order to create the sharing file. When the sharing file is completed, the player can then access the portion of the game play of interest for viewing." While this patent is certainly interesting, it doesn't mean we're guaranteed to see a rewinding controller in the future. Gaming companies often patent tech they're working on, some of which makes it to market, while some doesn't. In the last few years, we've seen Sony patent adaptive game difficulty systems, an interactive AR-based trophy system, auto-play and slow mode features, NFT and blockchain technology, and more. In terms of tech we already have, the PlayStation 5 Pro just launched, with our review giving it a 7/10 and calling it "an impressive console with noticeable boosts in performance and graphics for games that take advantage of its powerful hardware. But for $700, you’ll need to think twice about whether or not the upgrade is worth the price tag." source: Ign
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I’m currently listening to first day out by Jay cinco.
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Olive Garden and Texas Roadhouse are my favorite restaurants.
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I’m currently listening to Needed you by Jay cinco.
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I’m currently listening to BmShxt by Bmtoon.
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I’m currently listening to Feelings by Jay Cinco.
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I know exactly what you mean about the insomnia. I used to have it bad before I got prescribed Seroquel. It’s the only prescription that helps me sleep. Ambien didn’t work for me.