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GameOn

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Everything posted by GameOn

  1. I like dynamic soundtracks and it can change the situations in the game. I've seen it happen severally.
  2. In my case, it’s Aerith from the Final Fantasy VII series. She offered me a little taste of a mysterious past and then departed far too soon. I wanted more.
  3. Same here! Gaming provides an escape from daily stress and anxiety. Losing myself in a virtual world helps me recharge.
  4. I did that with The Legend of Zelda: Ocarina of Time. I replay the game because it has an interesting plot, memorable characters and perfect play.
  5. I have many figurines, artbooks and other limited game editions on my shelf. My best find is a poster of portal 2.
  6. I understand the impulse to talk about the ending. I found that there was no platform dedicated to discussing the plot of game and the characters after we have played it.
  7. That's so impressive! I have mastered Super Smash Bros. Melee, to be honest. I know this because my skills are higher than any of my friends.
  8. I'm guilty of this too, especially in The Elder Scrolls V: Skyrim. And I believe people find it rather calming to walk their horse through the snow and enjoy the landscape and find some new corners.
  9. True! It also annoys me especially in games like Call of Duty or Battlefield. It some times destroyed the appeal of the game for me
  10. I can imagine that it is insanely funny and a chore to manage a team of mutants at the same time reducing the opponents on the field. It's going to be hilarious.
  11. I believe we will see more and more story elements as we have seen in the Last of Us TV series.
  12. Another example that comes to mind is Watch Dogs: Legion. The tutorial described the process as if it was one of the most complex things a person could ever attempt, but once you start, it’s actually quite easy.
  13. I completely agree with you. This is such a crucial issue to consider in game design mainly because games should be accessible as much as possible and the focus should be mainly on the player and their well-being.
  14. The soundtrack in The Last of Us is the most adaptive. It adapts to the game's emotional intensity
  15. I played Dishonored after watching the animated web series. The stealth gameplay and the storyline really intrigued me, and the adaptation actually did justice to the original game.
  16. I play GTA V entirely in first-person mode. The increased sense of presence and realism enhances the driving and shooting experiences.
  17. I play games in first-person, but after playing the Uncharted series, I started preferring third-person for action-adventure games.
  18. No, It is about depth, it is about immersion. Mobile games will never give the narrative and graphics experience like The Last of Us or God of War. Mobile games are kind of fun, but if one want to experience a better gaming then one should go for PC or console.
  19. Those games are useful because you can practice solving real-life problems using the knowledge of math. Of course, another one is Portal that one has to use spatial and geometrical understanding to solve a puzzle.
  20. True, but exceptions exist. Some of the titles justifying the price were Elden Ring or The Last of Us Part II. I believe that overpriced games are bad for the industry, putting people into Game Pass or pirating games instead.
  21. Joel from The Last of Us. In the first place, I was just thinking that he simply wanted to protect his daughter but, second time around, I was able to analyze why he was doing things: guilt, regret, and desire for redemption
  22. I didn’t feel that, Andromeda met the standards of the original trilogy, however, the game surprises me through combat, characters and exploration. The capability of the game was greater than its demerits.
  23. I have always wanted to go underwater and explore the mysteries of the sea by playing Subnautica which is a similar game to Outer Wilds . .
  24. This happened to me in The Long Dark. I was on day 50, and realized I had no medical supplies and had a severely injured character. but I was unable to scavenge or craft anything to help myself.
  25. Permadeath makes players more careful and think a lot about the actions they take in a game. I practice moderation, balance, and timing, take risks and accept consequences, perceive death as storytelling, and enjoy the process.
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