Jump to content
Register Now

Osiris397

Members
  • Posts

    26
  • Points

    61 
  • Joined

  • Last visited

About Osiris397

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Osiris397's Achievements

  1. Resident Evil 7/ PSVR
  2. I've been wanting to visit Vietnam for years. A hostel stay with all that sounds perfect.
  3. The best hotel has been a Hilton so far. I was staying with family and it was newly converted hotel from a long term stay and sheesh...it was plush with multiple bedrooms, giant pillows, a fireplace with a suspended chimney, a giant bathroom with walk-in shower and a hot tub. I've definitely day dreamed about driving 9 hours to that place to refresh my memory so I can try to mimic that on a floor of my next house, whenever that happens. In my cross country trip I stayed at a few pretty nice places, mostly out west it was either the quaint town and the western accents on the design of the hotel and/or the view. On the terrible end it was definitely a Jersey shore Motel when I was a kid. Fire escape style stairs, on the facade of the building, Water stains on the ceiling, musty, the inescapable stench of cigarette smoke everywhere. of course there had to be one beer belly guy with a speedo. It was horrible. I still enjoyed the beach, the boardwalk, restaurants, arcades etc. I just tried to stay away from the hotel except to sleep as much as possible.
  4. There's seemingly been a lot of criticism of Sony re-releasing TLOU games. However, that may be a vocal minority. Sony has the statistics for their players it's very possible that between the high numbers of sales only representing a small fraction of the userbase and potentially a large number of players not finishing the games they may yet capture significant sales from those that own PS5s, but not any of the games and those that have older editions of the games left incomplete.
  5. Invisible Hours and Firewatch are exceptional narratives as is Before your Eyes. For me it has been Resident Evil Village because of the combination of high fidelity graphics, character development, story and interaction. I wish Synapse had been made larger and richer, because that game really has/had a revolutionary hook, but there's just not enough there.
  6. But similar kinds of suspension hardware and a more practical Lone Echo 1/2 game would probably be very useful.
  7. Definitely cool and scalable ideas here with a VR HMD, and backpack with a portable processor, a suspension harness/suspension cables, or even a platform hung with suspension cables and safety belts with specific simulation/game content and haptics could put people in space or anywhere. An American Ninja-light obstacle course could simulate something like a John Carter of Mars scenario. Even though the movie was mediocre interacting in those kinds of half gravity environments with simulations of those menacing aliens all around you would be a mind bending experience.
  8. There's a 3-for-1 answer here. In order to learn what to put in the VR simulations employers have to find out from employees what their experiences have been which could be very validating and then of course the training would be better than current methods, I think, to prepare employees for the most scenarios and enlighten them to the experiences of co-workers.
  9. VR can SHOW weather phenomena and put the player in the phenomena visually, but it can't simulate weather...which is kind of weird to read I'm sure. The haptics go a good way to linking the of say raindrops sensations to the player in the in-game world, but it has it's limitations. This is where something like location based entertainment can eventually fill the gap, where yo can have wind machines, physical obstacles and the like. For anything like this to happen there has to be a solid foundation of standards for these off-shoots to build from.
  10. This game and Clair Obscur which has a similar art direction/color palette have been like a breath of fresh air for me. Feasts for the eyes, mysteries abound in fantastical worlds.
  11. Also eye tracking as a key base function of in-game telekinesis, like in the game Synapse, grabs a player by the collar and makes the unique characteristics of VR and obscure tech that previously was just a few words on the page very known to the player.
  12. Aside from putting you in a game world environment often forcing you to reevaluate your use of the term immersion for other forms of media with 3D audio and other more tangible experiences translated there's an even deeper level of immersion that can, in certain circumstances, trigger emotional responses to in-game actions that you don't typically engage in a gaming session. For example if you've never smoked in your life or if even you have, if you're a character that's smoking and you blow air over the mic then watch as smoke streams out from the character's mouth in real-time your emotional response in the moment will be closer to whatever it would be if you were actually smoking rather than watching a character do it on a screen in a game. Another example is if an in-game character or player walks over to you leans down while looking you in the eyes, whispers in your left ear your response will, for most people, be 1:1 as if someone has done that in real-life and whatever your emotional frame of reference from real life with that kind of scenario is what you'll experience. Experiencing game scenarios/simulations like a pulpy hard boiled detective novel game with little to no shooting arguably becomes more engaging than the standard gaming fare.
  13. Gawd I still want the sequel to that game so bad. So many possibilities, so many potentially impressive battle areas, so much potential werewolf and vampire lore to explore. Now back during that time I can see why they would have declined it. I still believe that The Order was the first review bombed game and at that time I don't think companies could differentiate non-fans from actual fans and I believe the end of public discourse around the game killed new purchases as new games kept releasing.
  14. I have a similar "Live and Let Live" as far porn games are concerned. I do think expanded and enhanced forms of intimacy and general explorations are keys to growing the gaming audience and satisfying a larger swathe of gamers in general long term. I saw and interesting video a couple of days ago: https://youtu.be/xFg4bN85S-c?si=zWUn0BKUXxfCBsEH
  15. damn, wish I could edit, anyway: ...moving past the limited audience meat-head aim and pull the trigger only medium it is the aim of lots of game developers and publishers not simply to do something creatively different, hopefully attract and captivate new kinds of customers to grow the base in the process. While not directly related, VR offers a unique window often ignored by the irrational. A game like Before Your Eyes proves unflinchingly that the most powerful application of gaming is not necessarily gun slinging.
×
×
  • Create New...