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killamch89

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Everything posted by killamch89

  1. Absolutely! Xbox Game Pass for PC is a fantastic deal on its own. You get access to hundreds of games, including new releases like Xbox exclusives, and it integrates with platforms like Steam. It’s not just for console owners. Plus, with cloud gaming, you can play on your mobile device too. You don't need an Xbox to get great value out of it
  2. I get the appeal of Xbox’s model, but there’s something special about PlayStation exclusives. The polished, narrative-driven experiences like The Last of Us or God of War are really hard to beat, and I feel that exclusivity helps push the boundaries of game design.
  3. I think it changes how we value games because the initial rush to buy is gone. With a subscription, you can take your time with titles, which can lead to a different type of engagement. It's less about 'must-have-now' and more about slowly enjoying the experience.
  4. One of my favorite discoveries was Celeste. I wasn’t expecting to get so hooked on a platformer, but the story, music, and tight controls really surprised me.
  5. I would love to see Xbox introduce a system that rewards social or community-driven interactions, like playing with friends or completing co-op missions. It would create a sense of teamwork and make rewards feel more connected to the community.
  6. Luigi’s Mansion is my pick. It was such a fresh take on the Luigi character, and the ghost hunting gameplay was perfect for the GameCube. It felt like a spooky adventure with a touch of humor.
  7. I think the difficulty curve in Fire Emblem can be a bit unpredictable, but it definitely keeps the gameplay engaging. Early on, it can feel like a breeze, but once you start hitting those mid-game spikes, it really challenges you to think critically. I usually play with permadeath on, so I try to keep my units spread out and make sure to use my resources wisely. It can be frustrating when a single mistake leads to a game-over, but that’s part of the thrill.
  8. Super Smash Bros. Ultimate is unbeatable for chaotic fun. You can bring in so many characters, and it's a blast for both casual and competitive players.
  9. I think the entire Pikmin series is overlooked. Olimar is fun, but the franchise doesn't get as much attention as other Nintendo properties. A new Pikmin game with some innovative ideas would definitely be a good way to shine the spotlight back on them.
  10. I have to go with Metroid: Samus Returns on the 3DS. It’s such an intense experience with smooth combat, exploration, and the upgrades really keep you engaged.
  11. How about Bloodborne as a Roguelike? The gothic atmosphere, punishing difficulty, and random generation of enemies and levels would make for a thrilling challenge. I could see it being an addictive, replayable game that retains the dark charm of the original.
  12. Kratos stands out for me due to his incredible character development. He started as this brutal, rage-fueled antihero, but his journey toward redemption and fatherhood in the newer games really made him memorable. The emotional depth, combined with the intense action, makes him one of the most compelling characters in gaming.
  13. Same here. The fast-paced nature of it and how it challenges your reflexes really makes you feel the power of the PS5’s SSD. Plus, the music and visuals make it an exciting experience.
  14. I think the combat in Stellar Blade is really engaging, especially with its fluid combos and the upgrade system. The action feels pretty tight, and there’s a satisfying rhythm to it. I enjoyed how each fight feels intense, but I did notice some repetitive enemy types toward the middle of the game. It didn't ruin the experience for me, but it could’ve used a bit more variety.
  15. I had to decide whether to splurge on God of War when it first came out or wait for it to go on sale. The hype was unreal, and I couldn’t resist. I bought it at full price and don’t regret it. But those sale prices later really tested my patience
  16. I like experimenting with different builds depending on the mission. For infiltration-heavy objectives, stealth is king, but for open combat scenarios, nothing beats a warrior build.
  17. I think downloadable games would have been a game-changer for the PSP, especially since carrying multiple UMDs was cumbersome. Digital storage would’ve made the system feel ahead of its time.
  18. PlayStation excels at creating hype, especially around big releases and events like State of Play. Their engagement through polls and contests is great, but I'd love to see more direct interaction, like replying to fans or hosting Q&A sessions.
  19. I think it’s a smart move for PlayStation. Competitive gaming and eSports have been growing steadily, and having a major platform like PlayStation invest in it can bring more credibility and resources to the scene. Games like Gran Turismo already have a strong competitive following, and with the right support, it could lead to bigger tournaments and better player experiences.
  20. It feels like a step towards making gaming more of a service than a product, and I’m not sure how I feel about that. It’s great for regular updates and improvements, but it also means we’re increasingly dependent on PlayStation’s servers and policies.
  21. More or less what I thought about it. Probably functions pretty well but is more of a luxury.
  22. PlayStation has a strong catalog of story-rich games that could translate well to movies or TV. However, the key is ensuring the adaptation respects the source material. Games like Horizon Zero Dawn or God of War could thrive in this space if done right, but poor adaptations can tarnish the original franchise.
  23. I was completely blown away when I first played it. The sense of scale and loneliness stuck with me like I was part of this grand, melancholic story. It felt like a piece of art more than just a game.
  24. For me, Ekei Ankokuji from Onimusha 2 is a standout. He’s funny and adds some much-needed levity to the story, but I feel like he could’ve had a bit more depth.
  25. Honestly, looking back, it’s hard to choose. The PSP was like a glimpse into the future of multimedia devices, while the DS gave us some of the most creative game designs ever. It’s amazing how both systems catered to such different audiences but still succeeded.
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