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killamch89

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Everything posted by killamch89

  1. Nintendo games are known for hiding fun and quirky Easter eggs. Whether it’s a hidden reference to another game, a secret character, or a playful nod to the past, these surprises always make us smile. What’s your favorite Nintendo Easter egg, and what made it so memorable? Was it a secret level in Super Mario 64, a reference in Zelda, or something else entirely?
  2. I think Xenoblade Chronicles would benefit greatly from a remaster. The game has such an amazing story and world, but the visuals are a bit dated now. Plus, the controls could be smoother. A remaster with upgraded graphics and more modern controls would really let this gem shine for a whole new generation. Twilight Princess is a good pick too but I don't think it was underrated per say. There's other really underrated hits like The Last Story. It's one of the best RPGs on the Wii, but it didn't get enough recognition. With updated graphics, smoother combat, and maybe a reworked multiplayer mode, it could be an incredible experience.
  3. Honestly, I think the nostalgia trend in Nintendo games is about balance. I love seeing elements from older games, especially when they’re done well and add to the overall experience, like in Super Smash Bros. Ultimate, where the inclusion of characters and stages from across Nintendo's history feels like a celebration of the company's legacy. But I also think games like Animal Crossing: New Horizons show that Nintendo can create new experiences while still evoking that sense of comfort. If they can keep balancing innovation with nostalgia, I’m all for it.
  4. More or less said the same thing above. It's all about have the self-control to know when to stop playing games if it starts to negatively affect other aspects of your life.
  5. I agree that the emphasis on graphics can sometimes overshadow other important aspects like story and gameplay. Don’t get me wrong, visuals have definitely come a long way, but I think some developers focus too much on photorealism rather than crafting unique experiences. Games like Hades or Disco Elysium prove that you don’t need the most advanced graphics to create something memorable. Ultimately, gameplay and narrative should always come first.
  6. I think genre-blending games can definitely enhance creativity, but it really depends on how the elements are integrated. When done right, mixing genres opens up new ways to approach gameplay. For example, The Witcher 3 is a great action-RPG that combines deep narrative and tactical combat, which enriches both the RPG and action elements. On the other hand, when genres are forced together without thought, it can feel like the strengths of each genre are lost. A game like Lords of the Fallen comes to mind - while it blends RPG and Souls-like gameplay, it doesn’t quite balance the difficulty and storytelling as well as its predecessors.
  7. Same here. I find myself enjoying both, depending on the mood. Retro games have a charm because they offer quick, easy-to-pick-up gameplay that doesn’t require a huge time investment or learning curve. It's refreshing to dive into something simple and fun, especially for nostalgia. But modern games have their own appeal with their intricate systems, deep storytelling, and immersive worlds that I can get lost in for hours. It’s like enjoying both a quick snack and a full, elaborate meal depending on what I’m craving at the time.
  8. The white phosphorus scene in Spec Ops: The Line. It's the first time in all of the genocidal acts I've performed in games that I felt any sort of remorse. I can see why they banned it from being used in warfare in real life.
  9. I’ll always have a soft spot for Super Metroid. It was one of the first games to truly nail the exploration aspect for me, and I feel like it set the standard for the entire genre. The sense of isolation and discovery is unmatched. No game has quite made me feel as ‘lost’ in a world as Super Metroid did.
  10. For me, it was definitely that one time we played Phasmophobia together. We were in the house, and we kept messing around with the spirit box, asking questions like 'What’s your favorite pizza topping?' instead of the usual creepy stuff. Suddenly, the ghost started hunting, and we all ran around screaming like maniacs, bumping into walls and getting stuck in doors. It was chaos, but we couldn't stop laughing the whole time.
  11. I tend to gravitate towards protagonists with distinct personalities that feel real and relatable. It’s less about them being perfect or flawless heroes and more about them feeling human. A great protagonist doesn’t have to be morally complex, but they should resonate with players in a way that makes us care about them. If I can see parts of myself in them, I’m much more invested in their journey.
  12. Honestly, Kingdom of the Crystal Skull for the Wii. The game is an absolute mess with bad voice acting, terrible combat, and clunky mechanics. But there’s something oddly entertaining about how much it doesn’t care about being good. It’s a train wreck you can’t look away from.
  13. I agree. The soundtrack is iconic, from the melancholy tones of ‘Aerith’s Theme’ to the intensity of ‘One-Winged Angel.’ Each track not only enhances the scenes but also stays with you long after the game ends. The music can evoke powerful memories of key story moments, and even after years, hearing a few notes instantly takes me back to the adventure. It’s rare for a game’s music to feel so tied to the emotional core of the experience, and that’s why it’s unforgettable.
  14. Personally, I still play the original AOE 2 using compatibility mode on Windows. It's a fun game to play casually especially when you build a huge army.
  15. I can understand the frustration. It's tough when the quality doesn't hold up to what you're used to, but for some, it's about convenience.
  16. Disco Elysium completely redefined my approach to narrative-driven games. The way it merges a deeply philosophical story with unconventional RPG mechanics, like the thought cabinet, was mind-blowing. It didn’t rely on combat but instead on conversations and introspection. The characters and the city itself felt alive in a way I hadn’t experienced before. It challenged my thinking on morality, politics, and identity in such a profound way that I still reflect on it. It was more like an interactive novel with an RPG twist.
  17. For me, I’ve noticed that story-driven games, like Last Of Us, tend to make me more reflective. After playing, I sometimes feel introspective or even slightly melancholic, especially when the narrative touches on deep philosophical themes. It’s amazing how a game can make you think about life in a different way.
  18. Personally, I’ve tried keyboard-only games before, and honestly, it drove me crazy at first. I’m more used to having a mouse for precision, but I found that switching to a controller for certain games helped me overcome that. In other cases, I had to force myself to adapt by playing slowly at first, but once the control scheme started to feel natural, I got into the groove. It just takes time, but it’s not always easy.
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