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Everything posted by killamch89
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Do you have a game that you could say theirs nothing else like it
killamch89 replied to Scorpion's topic in PC
Rain World has simply no parallel in gaming. It creates a genuine alien ecosystem where you're just another creature trying to survive - not the hero, not the chosen one. The creatures have their own behaviors and needs independent of your existence. The completely hands-off approach to player guidance combined with the haunting, beautiful world creates something that defies conventional game design in ways I've never seen attempted elsewhere. -
Online multiplayer PC games that have heavy use of mics and are a laugh
killamch89 replied to Scorpion's topic in PC
Deep Rock Galactic has the perfect balance of cooperative gameplay and chaotic fun that makes voice chat genuinely enjoyable. Nothing beats the laughs when your team is frantically trying to escape hordes of bugs while someone's drunkenly singing mining shanties. The community is surprisingly wholesome compared to most online games. -
Consider your gaming habits honestly. I realized I rarely play more than 3-4 games simultaneously, so a 1TB SSD easily holds my active games. For everything else, I use a 5TB external HDD that I can easily disconnect when not needed. The performance difference in open-world games like Red Dead Redemption 2 is night and day.
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Factorio might not seem like a traditional strategy game, but its factory planning demands incredible foresight. I've spent hours plotting out production lines that can scale for late-game demands. When your initial bus design perfectly accommodates rocket fuel production 30 hours later, it's incredibly satisfying.
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What’s your favorite PC game that challenges you with unconventional puzzles?
killamch89 replied to killamch89's topic in PC
The Talos Principle stands out for puzzles that combine philosophical concepts with spatial reasoning. What begins as simple object manipulation evolves into mind-bending challenges about consciousness and free will. The puzzles don't just test your intellect but force you to question the very nature of puzzles themselves and why we derive meaning from solving them. -
SteamOS on the Steam Deck has revolutionized handheld PC gaming by focusing on console-like simplicity while preserving PC flexibility. The combination of gaming mode for pick-up-and-play sessions and desktop mode for tinkering gives you the best of both worlds. The constant updates have transformed it from promising to polished.
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I create game-specific profiles using tools like the built-in performance overlay on Steam Deck. For each game, I'll start with TDP at 15W and gradually reduce it until performance drops, then set it just above that threshold. Some 2D games run perfectly at just 6W, quadrupling my battery life compared to default settings.
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For a uniquely PC experience, try Crusader Kings III. It's a medieval dynasty simulator where you manage your royal bloodline through generations of intrigue, warfare, and politics. The depth of systems and mod support make it something you simply couldn't play anywhere else, and it scales well across different PC specs.
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Absolutely. Companies like Devolver Digital have built loyal customer bases by taking clear ethical stances against exploitative monetization. In an industry plagued by loot boxes and microtransactions, ethical branding isn't just morally right. It's becoming a competitive advantage as players grow increasingly frustrated with predatory practices.
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Inside's wordless narrative still has me theorizing years later. The final sequence especially upended everything I thought I understood about the story. What exactly was the blob? What was the purpose of the mind control helmets? The game provides just enough context clues to form theories but never confirms anything, making discussions about it endlessly fascinating.
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Hollow Knight's soundtrack profoundly affected me with its ability to convey emotion without words. Christopher Larkin's score shifts from melancholic piano in Dirtmouth to the frantic strings of Mantis Lords with such elegance. The way the City of Tears theme accompanies that first reveal of the rain-soaked cityscape created one of my most powerful gaming memories.
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Monster Hunter World's fourteen weapon types each feel like playing an entirely different game. Learning to master the complex Charge Blade after using the straightforward Sword and Shield is like starting fresh with new mechanics and timing windows. The best part is that all options remain viable throughout the game.
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The Witness is unmatched in teaching you to perceive patterns and rules without explicit instruction. The brilliance is how it trains you to recognize visual language—you'll suddenly see solutions in the environment that were invisible before. No other game has made me feel like I'm literally rewiring my brain.
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Have you ever taken a day off from work just to play a video game?
killamch89 replied to Scorpion's topic in Gaming Forum
I've never taken a full day off specifically for gaming, but I've definitely scheduled "dentist appointments" that mysteriously coincided with afternoon releases or taken "sick days" that happened to fall on expansion launches. Sometimes a strategic half-day is all you need -
Sequels should evolve naturally from valid criticism rather than directly referencing controversies. The Last of Us Part II didn't apologize for the first game's ending but instead explored its consequences thoughtfully. This approach shows more respect for both the narrative and the players' intelligence.
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I think the key is shifting from 'shock value' to meaningful exploration of difficult topics. Games like Spec Ops: The Line address war atrocities without glorifying them, forcing players to confront consequences rather than treating controversy as entertainment. Impact comes from emotional depth, not just from being provocative.
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Baba Is You revolutionized puzzle design by turning the rules themselves into manipulable objects within the game world. Instead of simply solving puzzles, you're literally rewriting how the game functions. This meta approach to gameplay rules completely subverts player expectations about how games work.
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I think it's brilliant when implemented naturally. Ring Fit Adventure turned exercise into genuine gameplay rather than just slapping fitness onto an existing concept. I've stuck with it longer than any gym membership because the RPG elements keep me coming back while the workouts remain challenging.
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The balance depends entirely on what the game is trying to achieve. Linear narrative games like The Last of Us need those scripted moments to deliver emotional impact, while sandbox games should emphasize freedom. Problems only arise when games send mixed messages about how much agency players actually have.
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I don't think they're overrated when implemented well. A pet that actually helps in combat, finds hidden items, or solves puzzles adds genuine value. The problem is when they're just cosmetic or, worse, require management without providing meaningful benefits. Fallout 4's Dogmeat strikes that perfect balance.
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Forza Horizon 5 is hands-down the best racing game on Windows 10. It perfectly balances arcade fun with simulation elements, has breathtaking graphics, and features hundreds of meticulously detailed cars. The open-world Mexico setting gives you everything from desert racing to mountain drifting.
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i'm looking for a game that's similar to far cry primal
killamch89 replied to Scorpion's topic in Gaming Forum
You should definitely check out Horizon Zero Dawn. While it has a post-apocalyptic setting rather than prehistoric, it captures that same primal hunting experience with bow combat and crafting. The tribal setting and emphasis on nature feels very reminiscent of Primal. -
If you enjoy Zuma's marble-shooting mechanics, I'd highly recommend Luxor. It has a similar concept but with an Egyptian theme and some unique power-ups. The HD version looks great on modern systems and still holds up really well today.
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music