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killamch89

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Everything posted by killamch89

  1. With the rise of DLCs and expansions, it's becoming more common for games to withhold content behind paywalls. But should paid expansions be essential for players to experience the full game? Should we expect a complete experience with the base game or should developers continue to offer additional content as a way to expand the universe, enhance gameplay, and provide new experiences?
  2. With the rise of downloadable content (DLC), many games are launching with missing features or unfinished content, only for players to be asked to purchase additional DLC to "complete" the experience. Is it ethical for developers and publishers to release games in this state, knowing that they will fix or expand upon them through paid content? Or should all core features and content be included at launch, with DLC reserved for optional extras?
  3. With many game studios releasing downloadable content (DLC), it often feels like we're in the dark about the true cost and time invested in its creation. Should studios be more open about these details? If players had a clearer understanding of the time and resources involved, would it change how we view DLC pricing or the development process itself? Or would this kind of transparency hurt the industry?
  4. With the rise of microtransactions in free-to-play games, should there be a limit on how much money players can spend on in-game purchases? While some argue that it's a way to curb addiction and promote fair play, others believe it restricts personal choice. What’s your stance? Should developers place a cap on in-game spending, or should it be up to the player to decide how much to invest?
  5. n the field of robotics, how critical is it to replicate human-like dexterity? Some argue that advanced manipulators capable of intricate movements are key to tasks like surgery, delicate assembly, and even interacting with humans. Others believe that specialized robots designed for specific functions could be just as effective without fully mimicking human hands. What do you think? Is achieving human-like dexterity essential, or should we focus on functionality and precision within a robot's given role?
  6. With the growing number of IoT devices, energy consumption is becoming a critical concern. How do you see IoT systems evolving to become more energy-efficient in the future? Will advancements in low-power communication protocols, smarter power management algorithms, or energy-harvesting technologies play a key role? How do you think manufacturers will balance performance with energy efficiency, and what innovations could make IoT more sustainable in the long term?
  7. With advancements in space exploration, space-based manufacturing technologies are becoming more viable. What potential applications do you see for manufacturing in space? Could we produce materials like alloys, pharmaceuticals, or even food more efficiently in microgravity? How could these technologies impact industries back on Earth? Would it be sustainable, and what challenges must be overcome for mass adoption?
  8. With an aging population, biotechnology has the potential to revolutionize healthcare for seniors. From regenerative medicine and gene therapy to personalized treatments, how can biotech innovations be used to address the unique challenges faced by the elderly? What are some exciting advancements on the horizon that could help improve mobility, cognitive function, and overall well-being?
  9. Invasive plant species often disrupt ecosystems, outcompeting native plants and causing significant environmental damage. How can biotechnological innovations, like genetic modification, gene editing, or microbial interventions, be leveraged to control or even eradicate these invasive species? Are there any examples or research showing promising results?
  10. Lol, the way how my do, Rex always wakes me up is by knocking on the door. To how hard he's knocking the door with his pan, you'd swear the police is knocking at your door or something.
  11. My fondest PlayStation memory has to be unboxing the PS2 for the first time. It was my first step into the world of true 3D gaming, and I remember being blown away by titles like Gran Turismo 3 and Final Fantasy X. It felt like a massive leap forward in gaming.
  12. Personally, I’ll have to go with Ratchet & Clank: QForce (also known as Full Frontal Assault). The dynamic between Ratchet and Clank, plus the clever writing and absurd weapons, always cracked me up. The humor is witty and the gameplay is just as fun.
  13. I agree. The more options the better. The problem is that Xbox for the most part, has stopped making games which really annoys me. It feels to me that Xbox has given up on making quality exclusives because they believe they can't compete even though they have tons of quality IPs sitting on.
  14. One of the most memorable launch titles for me has to be Ridge Racer on the original PlayStation. It was mind-blowing at the time to see arcade-quality graphics at home. The smooth controls and that opening sequence where you play Galaxian during the loading screen were unforgettable. It really set the tone for what the PlayStation era was going to be about.
  15. The clip-on keyboard for the PSP was a bizarre one. It turned the sleek handheld into a bulky device for limited typing. I always wondered who thought that was a good idea. Did anyone you know use it?
  16. For me, it was Monster Hunter Freedom Unite. My friends and I would meet up and hunt together using the PSP's ad-hoc multiplayer. It was such a cool experience to team up on the go, and we had some magnificent hunts. Good times!
  17. And this is why competition is good. As much as I hate Xbox right now under Phil Spencer's leadership, I don't want them to fail because then PlayStation will get lazy and start selling us crap like PS5 Pro for $700.
  18. The original PlayStation is my pick. It shifted gaming away from cartridges and toward CDs, reducing costs and allowing for larger, more complex games. Plus, it pushed gaming into the mainstream with titles like 'Final Fantasy VII' and 'Metal Gear Solid,' creating a new standard for cinematic storytelling in games. As much as I love the PlayStation 2, the PlayStation was the one that started it all.
  19. Nope. $700 for a glorified PS5 digital edition?! Nah, I'll definitely pass.
  20. Tony Hawk’s Pro Skater 2 hits me hard with nostalgia. It wasn’t just a game; it was a whole vibe of the early 2000s. I remember trying to nail kickflips on a real skateboard and failing miserably, but the soundtrack from that game is still my go-to playlist for pure nostalgia.
  21. In my opinion, PlayStation's impact is undeniable. Their early adoption of 3D graphics with the PS1 and the DualShock controller set industry standards. Xbox borrowed ideas like dual analog controls and robust online ecosystems, while Nintendo adapted to the 3D space differently with the N64. Even PCs owe a nod to PlayStation for popularizing gaming genres like action-adventures and JRPGs.
  22. The slim versions are definitely more practical and easier to fit into a setup, but they lack the charm of the original designs. For instance, the PS2’s original ‘monolith’ look felt iconic and futuristic, while the Slim just feels... functional. I think the bulkier designs carry more personality and nostalgia for me.
  23. For me, it was the transition to 3D graphics. Games like Tekken and Resident Evil showed what gaming could be. Sure, the graphics seem dated now, but back then, they were revolutionary.
  24. Parasite Eve is such a perfect candidate as well. It combined survival horror with RPG elements in such a groundbreaking way. Imagine it with modern graphics, deeper RPG mechanics, and smoother, action-oriented combat. The story of Aya Brea and the mitochondrial horror still holds up and could be expanded to include more psychological and emotional depth.
  25. I did have playing this game occasionally. It was a fun game to play with friends but in the end, it gets really repetitive after a while.
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