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killamch89

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Everything posted by killamch89

  1. Not looking forward to it. I just know Ubisoft are going to ruin it if this is true.
  2. *Sigh* At this point, I'd love if Ubisoft went bankrupt. They just keep making bad decisions repeatedly in the past 5+ years and are going downhill pretty quickly. It pains me because they have such iconic game franchises such as Splinter Cell, Ghost Recon, Rainbow Six, Watchdogs and Assassin's Creed.
  3. Facts. Cuphead is definitely my favorite hand-drawn indie game as well. The 1930s-inspired art style is incredible - it really feels like playing a classic cartoon. The visuals are stunning, but what makes it stand out even more is how well the gameplay complements the art. Every boss fight feels like a piece of art brought to life, even if they’re frustratingly difficult at times.
  4. One of my favorite purchases was a Hollow Knight enamel pin set. The quality was fantastic, and seeing those little characters on my desk always reminds me of how much I loved the game. It felt worth it because it supported Team Cherry, and it’s great to see indie devs grow through community support
  5. I think permanent death mechanics can be a fantastic design choice when implemented thoughtfully. For example, XCOM uses permadeath to make you emotionally attached to your soldiers, and every loss feels meaningful. However, in games like Rogue Legacy, permadeath is more about learning and progression through repetition, which makes failure feel less punishing. It ultimately depends on the balance between the stakes and how much a game respects the player's time.
  6. So true - episodic gaming has its flaws, but it can create a unique sense of community. Games like The Walking Dead sparked great discussions and fan theories between episodes, which enriched the experience for me. Sure, waiting can be frustrating, but it’s also fun to anticipate and speculate what’s next. If developers stick to a consistent release schedule, I think episodic gaming can actually enhance the experience. The key is balance - delays and cliffhangers only work if the payoff is worth it.
  7. Agreed. Stricter regulation is absolutely necessary. Loot boxes and gambling mechanics often target vulnerable demographics, like minors, who may not have the cognitive ability to recognize the risks. The psychological tricks behind these systems, such as variable reward schedules, mirror actual gambling tactics, which is why they're so effective at hooking players. While personal responsibility is important, developers have a duty to create ethical games, and when they fail, governments should step in to protect consumers.
  8. For me, Hollow Knight has to be one of the most fascinating indie games in terms of lore. Its vast, interconnected world is rich with history, tragedy, and mystery, but much of it is left for players to piece together on their own. From the fall of Hallownest to the strange nature of the Pale King, it strikes a perfect balance of storytelling and discovery.
  9. I agree. The game is visually minimalist, with simple geometric shapes and muted colors, but it uses those elements brilliantly to tell a deeply emotional story. The minimalism enhances the gameplay by keeping your focus on the puzzle-solving and the witty narration, which gives each shape its own unique personality.
  10. I think games with historical settings should aim for a balance between historical accuracy and creative liberties. Total accuracy might appeal to history buffs but could alienate casual players or limit storytelling opportunities. For example, games like Assassin’s Creed sprinkle in historical facts but take liberties to weave compelling narratives. As long as the core essence of the time period is preserved, creative adjustments can make history feel alive and relatable without making it a dull history lesson.
  11. In my opinion, it really depends on the studio’s resources and goals. Creating a new IP is a huge risk - just look at how many promising games from smaller studios fail to gain traction. Sequels, on the other hand, are a safer bet and keep studios afloat. I think larger studios with the means to take risks should definitely explore new IPs, but for smaller ones, sequels might be the smarter choice. The industry needs both to thrive.
  12. Personally. I’d recommend Stardew Valley. It’s incredibly beginner-friendly with its relaxing farming gameplay, charming art style, and deep but approachable mechanics. You can play at your own pace - farming, fishing, exploring the mines, or building relationships with the townsfolk. It also captures what makes indie games unique: a single developer (ConcernedApe) poured their heart into creating something that feels personal and engaging. Perfect for a newcomer.
  13. For some older games, I have them all saved to excel sheets. Otherwise, Gamefaqs and a couple other sites still have guides from back then which also helps.
  14. I know what you mean. FF 7 has so many reboots and even has parallel universes - The ending of FF8 was very vague and we don't really know how everyone truly ended up.
  15. For me, it was Crysis. The game was so badly optimized for PC, that it had my Gaming PC at the time which could run any other game with ease, crying out in agony.
  16. I liked this part of the flashback because we later learn in CFYOW that Haschwalth was literally an extension of Yhwach's will. That's why Yhwach refers to him as his "other half"
  17. Playing some more Marvel Rivals and killing it with Spiderman but I despise that stupid shark! Black widow is a camper's dream as well. All they do is stay in one spot and snipe opponents.
  18. What makes it so addictive and timeless? The simple yet challenging gameplay, the iconic sound effects, and the increasing difficulty as you progress all make it hard to put down. Did anyone else get hooked on it back in the day? What do you think keeps people coming back to this arcade classic, even decades later?
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