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Everything posted by killamch89
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I often times forget that Goblin Slayer is inspired by elements of DnD. Beholders are some nasty buggers in the original game but I like the solution.
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Bram Stoker's Dracula (1992) - 8.5/10
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Was playing some more Fallout London and I must say that this is the best Fallout 4 mod ever created. As a matter of fact, I'd go as far as to say it's better than an DLC content Bethesda could create.
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The blend of dungeon crawling with both rival adventurers and monsters seems like a fresh take on the genre. I wonder how they will handle balancing the PvP and PvE aspects to ensure a fair and engaging experience.
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We all have those assumptions people make about us that aren’t true. Whether it’s something about your interests, background, or personality, what’s a common misconception strangers have about you? How do you usually respond to these assumptions, and have you found any interesting ways to challenge or clarify them?
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Superstitions can be fascinating, whether they’re widely known or personal quirks. What’s the most irrational or bizarre superstition you follow? It could be something you do for luck, to avoid bad luck, or just a habit that has no real explanation.
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We've all had those moments where we go the extra mile for a friend, but sometimes it gets downright wild. What's the most outrageous or unexpected thing you've done to help a friend out? Whether it's something ridiculous, heartwarming, or just plain absurd, I'd love to hear your stories.
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I'm curious to hear about games where player choices had a real impact on the story, gameplay, or world-building. Have you ever played a game where your decisions led to unexpected or meaningful consequences that stood out to you? What game was it, and what made the experience so unique in terms of how it handled player choice?
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I've found that as long as you stay on top of basic maintenance like dusting the exterior and using compressed air on the vents, you can avoid the need for deep cleans. I totally get why you'd be paranoid after breaking a console. Personally, I only take mine apart if I absolutely have to. If you’re too nervous, having a professional do it is a good idea. I wouldn’t risk it, especially if you're worried about damaging another console.
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I mean, I did try out the beta and it was okay but there were a few minor issues here and there. Hopefully, they fixed most of these issues. One thing I will say is the dev community does tend to interact with us players quite a bit so that's a positive.
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Wow, this sounds incredible! Mammon's Gulch looks like it's going to be a game-changer, especially with the new biome in Colorado’s mountains. The fact that it’s a free upgrade makes it even better. I can't wait to dive in and experience those revamped visuals and gameplay improvements.
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But what improvements though? I haven't played the series but I just wanted a more detailed explanation of what new features or improvements were added.
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Do Open-World Games Offer Freedom or Just More Tasks?
killamch89 replied to Lens's topic in Gaming Forum
I completely get where you're coming from. Sometimes open-world games do feel like they're handing you a list of errands instead of immersing you in a world. I think it depends on how well the game balances freedom with engaging content. For me, it’s about how natural the side quests feel - Whether they’re tied into the world-building or just there as an extra thing to do. -
Are Loot Boxes Ethical or Just a Form of Gambling?
killamch89 replied to Lens's topic in Gaming Forum
Definitely unethical and are a huge form of gambling. They prey on the person's desire to win and hopes that it will overrides logical thinking and spends cash on these lootboxes to gain an advantage. -
The Impact of VR on Immersive Storytelling in Games
killamch89 replied to Lens's topic in Gaming Forum
Definitely. I think the emotional depth and immersion VR provides could be game-changing, not just for traditional games but for interactive movies and educational experiences too. -
How Important Is a Game’s Art Style Compared to Its Gameplay?
killamch89 replied to Lens's topic in Gaming Forum
I think both art style and gameplay are essential, but they fulfill different roles. Art style is crucial for setting the tone and creating immersion, while gameplay keeps players engaged. For example, games like Cuphead and Journey wouldn’t have been the same without their iconic art styles. However, without solid gameplay, even a beautiful game can feel flat. -
Video games absolutely qualify as art. Just like a film or painting, they involve creative expression, whether through their narrative, visual design, or even interactive mechanics. Many games evoke deep emotions and philosophical ideas, blending visual artistry with storytelling in ways that can be incredibly profound. Plus, games like Journey or The Last of Us show that video games can go beyond mere entertainment and evoke meaningful experiences.
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How Do Video Games Influence Our Perception of History and Culture?
killamch89 replied to Lens's topic in Gaming Forum
Good point! I think games like Ghost Of Tsushima make learning history feel more interactive. I’ve also noticed that games often emphasize certain perspectives over others. Do you think they could be doing more to present a more diverse view of history and culture? -
Is There Such a Thing as Too Much Realism in Video Games?
killamch89 replied to Lens's topic in Gaming Forum
That's a great point! I think when realism starts getting in the way of fun, it becomes a problem. Games are supposed to be engaging and entertaining, and if I’m too busy worrying about the exact physics of every little action, it can break that immersion rather than enhance it. -
Are Multiplayer Games Eroding the Appeal of Single-Player Experiences?
killamch89 replied to Lens's topic in Gaming Forum
I think it depends on the game and the market. While it's true that a lot of multiplayer games seem to dominate attention, there are still standout single-player titles that get significant focus from developers. Games like God of War and The Last of Us show that there’s still a place for rich single-player narratives. Multiplayer might be trending, but there’s clearly demand for both. -
The security concerns are legitimate, but it seems like the industry is dragging its feet in coming up with solutions. Manufacturers should prioritize cross-platform gaming by standardizing security protocols and infrastructure. Until then, these issues will continue to hold back the potential of cross-platform gaming.
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I’m really excited to see more classic point-and-click adventures making a comeback. I love Sierra's games, so if No Time To Trip captures even a fraction of that magic, I’m in.