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killamch89

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Everything posted by killamch89

  1. Personally, I love Pushups especially the Hindu variation - it works the whole body. I also love to do squats and lunges to build leg muscles. Planks and flutter kicks for my abs. For stamina, I prefer to do the horse stance - it builds focus and makes blood flow to the brain while working your leg muscles to failure.
  2. I often times forget that Goblin Slayer is inspired by elements of DnD. Beholders are some nasty buggers in the original game but I like the solution.
  3. Bram Stoker's Dracula (1992) - 8.5/10
  4. Was playing some more Fallout London and I must say that this is the best Fallout 4 mod ever created. As a matter of fact, I'd go as far as to say it's better than an DLC content Bethesda could create.
  5. killamch89

    Dungeon Stalkers

    The blend of dungeon crawling with both rival adventurers and monsters seems like a fresh take on the genre. I wonder how they will handle balancing the PvP and PvE aspects to ensure a fair and engaging experience.
  6. We all have those assumptions people make about us that aren’t true. Whether it’s something about your interests, background, or personality, what’s a common misconception strangers have about you? How do you usually respond to these assumptions, and have you found any interesting ways to challenge or clarify them?
  7. Superstitions can be fascinating, whether they’re widely known or personal quirks. What’s the most irrational or bizarre superstition you follow? It could be something you do for luck, to avoid bad luck, or just a habit that has no real explanation.
  8. We've all had those moments where we go the extra mile for a friend, but sometimes it gets downright wild. What's the most outrageous or unexpected thing you've done to help a friend out? Whether it's something ridiculous, heartwarming, or just plain absurd, I'd love to hear your stories.
  9. Have you ever played a game that had a really unique or interesting way of handling player progression or character development? Whether it’s through leveling systems, skill trees, story choices, or something completely different, I’d love to hear about the games that stood out to you.
  10. I'm curious to hear about games where player choices had a real impact on the story, gameplay, or world-building. Have you ever played a game where your decisions led to unexpected or meaningful consequences that stood out to you? What game was it, and what made the experience so unique in terms of how it handled player choice?
  11. I've found that as long as you stay on top of basic maintenance like dusting the exterior and using compressed air on the vents, you can avoid the need for deep cleans. I totally get why you'd be paranoid after breaking a console. Personally, I only take mine apart if I absolutely have to. If you’re too nervous, having a professional do it is a good idea. I wouldn’t risk it, especially if you're worried about damaging another console.
  12. killamch89

    Enlisted

    I mean, I did try out the beta and it was okay but there were a few minor issues here and there. Hopefully, they fixed most of these issues. One thing I will say is the dev community does tend to interact with us players quite a bit so that's a positive.
  13. Wow, this sounds incredible! Mammon's Gulch looks like it's going to be a game-changer, especially with the new biome in Colorado’s mountains. The fact that it’s a free upgrade makes it even better. I can't wait to dive in and experience those revamped visuals and gameplay improvements.
  14. But what improvements though? I haven't played the series but I just wanted a more detailed explanation of what new features or improvements were added.
  15. I completely get where you're coming from. Sometimes open-world games do feel like they're handing you a list of errands instead of immersing you in a world. I think it depends on how well the game balances freedom with engaging content. For me, it’s about how natural the side quests feel - Whether they’re tied into the world-building or just there as an extra thing to do.
  16. Definitely unethical and are a huge form of gambling. They prey on the person's desire to win and hopes that it will overrides logical thinking and spends cash on these lootboxes to gain an advantage.
  17. Definitely. I think the emotional depth and immersion VR provides could be game-changing, not just for traditional games but for interactive movies and educational experiences too.
  18. I think both art style and gameplay are essential, but they fulfill different roles. Art style is crucial for setting the tone and creating immersion, while gameplay keeps players engaged. For example, games like Cuphead and Journey wouldn’t have been the same without their iconic art styles. However, without solid gameplay, even a beautiful game can feel flat.
  19. Video games absolutely qualify as art. Just like a film or painting, they involve creative expression, whether through their narrative, visual design, or even interactive mechanics. Many games evoke deep emotions and philosophical ideas, blending visual artistry with storytelling in ways that can be incredibly profound. Plus, games like Journey or The Last of Us show that video games can go beyond mere entertainment and evoke meaningful experiences.
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