
-
Posts
34,079 -
Points
71,489 -
Joined
-
Last visited
-
Days Won
304
Content Type
Profiles
Forums
Calendar
Everything posted by killamch89
-
With self-driving technology advancing rapidly, the idea of fully autonomous vehicles taking over the wheel is becoming a reality. Would you trust one to get you safely from point A to point B? What are your biggest concerns? safety, reliability, or something else? Or are you all-in, ready to relax and let the car do the work?
-
As AI technology advances, the possibility of fully autonomous weapons is becoming real. These systems could operate without direct human control, raising ethical, legal, and safety concerns. Should tech companies have the right to develop such weapons, or should there be strict regulations or even a ban on their creation? What are the potential risks and benefits of allowing this technology to exist?
-
Okay - so we just saw a baboon just shoot a bug. Are we sure the baboon is a villain, lol. Personally, I thought it could've used more rounds.
-
This promo video is getting on my nerves! How many times is she going to say, "We fight!"?! We get it already. That being said, the game doesn't look half bad in my opinion.
-
Graphically, it looks very good but this probably doesn't benefit people like me as it's a pure puzzle game which I'll find boring after a period of time.
-
Remasters that were worse than the originals
killamch89 replied to StaceyPowers's topic in Gaming Forum
Another one I can name is the GTA Trilogy Edition that Rockstar outsourced. Rockstar should sue them for ruining a simple remaster. -
Cut corners games don’t think you will notice
killamch89 replied to StaceyPowers's topic in Gaming Forum
Mass Effect is very tame compared to the new Dragon Age game. -
What video games based on movies were surprisingly good?
killamch89 replied to StaceyPowers's topic in Gaming Forum
Fantastic picks! There's also the Van Helsing game of the mid 2000s. Chronicles Of Riddick also from the same era. -
What games have the most interesting items?
killamch89 replied to StaceyPowers's topic in Gaming Forum
If you liked the funny item descriptions in The Outer Worlds, you might enjoy Disco Elysium. Its items often have quirky or thought-provoking descriptions that tie directly into its narrative. Another game with interesting item presentations is Fallout: New Vegas, where the mix of utility and humor really shines. -
What is perfect fun gameplay? No sports
killamch89 replied to Reality vs Adventure's topic in Gaming Forum
I agree. Breath Of The Wild is an awesome game with some very innovative mechanics. -
Absolutely. I’ve had similar experiences. For example, playing Civilization taught me about historical leaders, technological advancements, and world wonders I’d never known about. It made me dive into history books and documentaries to learn more about ancient civilizations like the Sumerians or the wonders of the medieval world. Games can be a powerful gateway to learning.
-
Save points >>> Menu saving in my opinion
killamch89 replied to NightmareFarm's topic in Gaming Forum
I get where you're coming from but I prefer the more traditional menu saving option myself. -
Yep - If I'm remember correctly, there was an article about it but other than that - silence.
-
-
Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
-
-
The Bourne Identity - 9/10
-
Had some fun in rocket league today. Got MVP three times as well and had three very close matches where I scored the winner twice and we narrowly lost the other one.
-
Harassment and bullying in gaming are persistent issues that negatively impact many players. What can we, as a community, do to make gaming spaces safer and more inclusive? Are there specific actions developers, streamers, or players can take to address toxic behavior? How can we promote empathy, respect, and accountability both in-game and online?
-
With the rise of community-driven mods and content, many gamers have been wondering: should more games include a sandbox mode where players can create their own levels, characters, or even game mechanics? This could add limitless replay value and foster creativity. What are your thoughts? Do you think offering this option would enhance the gaming experience, or do you prefer developers to maintain full control over the game’s content?
-
In an industry constantly evolving, should gaming companies focus on pushing boundaries with innovative ideas, or is it better to stick with proven formulas that fans already love? While innovation can lead to fresh, exciting experiences, sticking to what works might guarantee a more reliable product. What do you think? Should developers take risks with new concepts, or play it safe with familiar mechanics and franchises?